Laboratory Depths: Difference between revisions

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*'''Tagalong:''' Stoic or Valiant with a Fire-element attack. (Recommended: Vitrevern)
*'''Tagalong:''' Stoic or Valiant with a Fire-element attack. (Recommended: Vitrevern)
*'''Equipment:''' Igniter 1K + Somber Shawl
*'''Equipment:''' Igniter 1K + Anti-Ampere Suit or Somber Shawl
**'''Add-On:''' Any + Any Shadow/Electric or White Chroma resist
**'''Add-On:''' Any + Any Electric or Shadow resist, whichever not covered by armor
***Preferably both, but this combination is not known to exist yet.
***Ideal is Amorphous Metal Chunk, which also gives Silver Chroma resist. One of the two + White Chroma resist also ideal; combination not known to exist.
*'''Ammo:''' De-elemental
*'''Ammo:''' De-elemental



Latest revision as of 19:36, 29 January 2023

Laboratory Depths

Associated Sector

Forested Laboratory

Delve Type

Regular

Level

1

Rank Requirement

None

Rooms

10


The Laboratory Depths is a regular Delve associated with the Forested Laboratory and containing many of its creatures as enemies.

Strategy

Vitrevern Loop

The Vitrevern Loop is a looping strategy developed and coined by Keileon, named for the fact that, at the time, Vitreverns were the only available tagalong with a Fire-element attack. Since then, the Lightcatcher has been introduced and will also work for this loop, but are much rarer than Vitreverns. The strategy is primarily to focus on healing and let your tagalong do most of the work. Most creatures found in the delve are weak to Fire.

  • Tagalong: Stoic or Valiant with a Fire-element attack. (Recommended: Vitrevern)
  • Equipment: Igniter 1K + Anti-Ampere Suit or Somber Shawl
    • Add-On: Any + Any Electric or Shadow resist, whichever not covered by armor
      • Ideal is Amorphous Metal Chunk, which also gives Silver Chroma resist. One of the two + White Chroma resist also ideal; combination not known to exist.
  • Ammo: De-elemental

During battle, use only the normal weapon attack against enemies, except for Silver Knuttes and Shadowspewers. Knuttes and Shadowspewers are not weak to Fire, and while the Blue and Green Knuttes still go down relatively quickly, the Silver Knutte has increased defense. Shadowspewers, on the other hand, can do much more damage with their Neutral attack even though their Shadow attack is resisted. Use De-elemental ammo on both of these. All terrains can be searched to good effect; Seating Area only needs to be searched once, as Shield does not seem to wear off. All other terrains can be searched repeatedly whenever the tagalong resets it.

During Examining turns, focus primarily on healing. Large Berry Bushes are the optimal choice at medium HP; the Barkback trap is very rare at an apparent 5%, and Barkbacks are weak against Fire. If you are not very low on health and just want to be topped off, a Small Berry Bush will work fine. If very low on HP, Pink Fruit restores more HP than Large Berry Bush and the Demon Weed trap isn't guaranteed. If you don't want to take the risk, or none of these options are available, a Snack can be used instead. If your HP is high, taking an item or risking a trap instead of healing will not pose much danger and can be done if you're confident.

When reaching the boss, search the terrain first and then use De-elemental ammo; use Rapid Fire as soon as it becomes available. At high HP, even a newer player with 100 max HP will have decent luck with this setup, with the length of the loop obviously increasing as the player's max HP does. Bad luck with traps, Examining, and terrain can still cause a loop to end prematurely.

Terrains

Terrain Effects Description
Dilapidated Room Heal: 15 HP
5 Earth Damage + Distracted (1 turn)
An overgrown, steadily decaying room that doesn't appear to have all that much going on.
Forest Clearing 5 Damage + Distract (1 turn)
30 Damage + Stuck (2 turns)
Nothing
Relatively flat, easy to traverse land surrounded by trees.
Seating Area Shielded (infinite turns) A room that was used in the past to seat many people, but now is difficult to traverse due to the amount of displaced objects.


Tagalong Actions

Action Effect Context
Attack Use Basic Attack
Tagalong Injured
Combat
Combat (Start)
Distracted by Something Find Item
Nothing
Examining
Find Berries Heal (5-15 HP) Combat
Find Something Find Item Combat
Intercept Ambush 5 Damage Combat (Start)
Looking for Something Nothing Combat
Rummage Around Area Search Reset
Find Item
Combat
Examining
Stand Guard Will Intercept Ambush Examining
Survey Area Nothing Examining

Examine Points

Name Possible Results Description
Broken Table Item: Tattered Book
Trap: Knutte (Blue)
An old, moss-covered table that's been flipped over on its side.
Fallen Branch Item: Tattered Book
Nothing
A large tree branch that still has most of its leaves.
Glowing Light Item: Electric Wisp
Trap: Knutte (Blue)
A blindingly bright light that's off in the distance. It's hard to make out what it is, but it is very alluring.
Glowing Slug Item: Glowing Slug
Trap: Shadowspewer (White M)
A blindingly bright slug that's helplessly squirming around on the ground.
Pink Fruit Item: Pink Fruit
Heal: 30 HP
Trap: Demon Weed (Pink)
An impressively large, sweet-smelling fruit that's dangling from a vine.
Small Berry Bush Item: Variegated Berries
Heal: 10 HP
Trap: Cloaked Shrubstalker (Bronze)
A young plant with several berries growing on it.
Large Berry Bush Item: Plump Variegated Berries
Heal: 20 HP
Trap: Barkback (Emerald M)
A large plant that's almost as tall as you. It's practically overloaded with berries.
Rubble Pile Item: Giant Nut
Nothing
A large pile of rubble, presumably a result of the building's decay.

Possible Enemies

Species Image HP Spawn Conditions Additional Notes Attacks Weaknesses Resistances
Barkback 50 Trap: Large Berry Bush Higher Defense Tackle
Horn ram
Fire
Ice
Solar
Water
Cloaked Shrubstalker 50 Trap: Small Berry Bush Higher Defense Tackle
Feelers
Air
Ice
Shadow
Earth
Electric
Solar
Demon Weed 60 Trap: Pink Fruit -- Swat
Squeeze
Electric
Fire
Ice
Air
Solar
Water
Knutte 50 Randomly
Trap: Broken Table
-- Tackle
Bolt
Ice
Water
Electric
Shadow
55 Randomly
Trap: Glowing Light
--
55 Randomly --
50 Randomly Higher Defense
Lutreo 50 Randomly -- Tackle
Slash
Fire Earth
45 Randomly Higher Defense
50 Randomly --
Shadowspewer 55 Trap: Glowing Slug -- Shadow gust
Slash
Electric
Solar
Air
Shadow

Boss

Species Image HP Spawn Conditions Additional Notes Attacks Weaknesses Resistances
Shadowspewer 170 Boss Room 10 Shadow gust
Slash
Electric
Solar
Air
Shadow

Available Items

For information on Scraps available in this Delve, refer to the Scrap table in Item List and search for relevant creatures.

Image Item Type Spawn Conditions Value (Demand)
Big Leaf Flora Tagalong 1 (2)
Electric Wisp Element Examine: Glowing Light
Tagalong
3 (5)
Giant Nut Artefact Examine: Rubble Pile
Tagalong
3 (5)
Glowing Slug Organism Examine: Glowing Slug 4 (6)
Golden Fruit Flora Tagalong 4 (6)
Interesting Rock Mineral Tagalong 1 (2)
Massive Leaf Flora Tagalong 3 (5)
Mossy Rock Flora Tagalong 2 (3)
Pink Fruit Flora Examine: Pink Fruit
Tagalong
3 (5)
Plump Variegated Berries Flora Examine: Large Berry Bush
Tagalong
2 (3)
Pristine Book Artefact Tagalong 10 (15)
Tattered Book Artefact Examine: Broken Table
Examine: Fallen Branch
Tagalong
2 (3)
Variegated Berries Flora Examine: Small Berry Bush
Tagalong
1 (2)