Qidrik

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Revision as of 09:24, 3 August 2021 by imported>Gathouria (Formatting update)
Qidrik

FRIC Number

14

Grouping

Celestial
Mammalian

Location

Forested Laboratory

Rarity

Super Rare

Standard Variant

Gold

Time Per Stage

42 hours

Delves

Qidrik Sighting

Weaknesses

Air

Resistances

Solar

Basic Attacks

Trample
Horn stab

Special

Scraps

Common: Qidrik Horn
Rare: Unknown

Scrap Resistances

{{{ScrapResist}}}

Release Date

April 21, 2020: Beta

Artist

Keileon


The Qidrik is a Super Rare creature released on Protochroma. It is found only in the Forested Laboratory and its associated Limited Run Delve, Qidrik Sighting. Its standard variant is Gold.

Descriptions

Baby

This animal resembles a deer fawn, but with a distinctly canine head and... both scales and feathers? It has mostly adult proportions, but its eyes are closed and it cannot stand. Two wood-like horns are budding from between its ears, between which is a levitating gem.

Juvenile

The fawn has opened its eyes and is strong enough to not only stand, but run and jump around. A third horn has sprouted from its forehead, and it enjoys ramming into its handler with it. Its hooves are sharp, and similar in composition to its horns. Aside from being energetic, however, it is skittish and easily startled, and will quickly dart off at sudden movement or loud noises. It gnaws on anything wooden within its vicinity including furniture, but its attention can be diverted away from any unsuspecting chairs by offering it fruit.

Adult

Qidrik are elusive and rare beasts that inhabit forested areas. Resembling a number of Earth's mythological creatures, they have three woody antlers and sharp, hard hooves; orbs of energy ring their necks and something resembling a crystal floats between two of their antler-points. Covered in a chimeric mix of feather, fur, and scale, Qidrik seem to thrive best in temperate conditions. Though rather solidly built, they are fleet of foot and can make their escape at an incredible pace if startled. For a long time, researchers could not capture the beasts, and were forced to study the adults from a distance where their quarry could not hear or smell them. It is only the occasional fawn that can be retrieved from the wild, and only when the mother is unable to defend her offspring.

A Qidrik's diet consists of leaves, fruit, and tree bark. Qidrik are non-aggressive but will quickly turn hostile when cornered, or when their young are threatened. They possess long, sharp canines intended for scraping bark off of trees, but which are perfectly capable of doing permanent damage to a predator or overzealous researcher. Fawns raised in captivity display most of a wild adult's behaviour, being docile yet easily startled, but they quickly become used to the species of their handlers and can be pacified if an incident should occur. In the wild, they have few natural predators, perhaps because of their timid-to-hostile demeanour shifts. Even though Qidrik are herbivores, one would be remiss to refer to them as "prey animals".

Additional Lore

  • Qidrik are large enough to ride.

Delving

Qidrik Sighting

Species Image HP Spawn Conditions Additional Notes Attacks Weaknesses Resistances
Qidrik 180 Boss Room 6 Trample
Horn stab
Air Solar


Images

Image Type Images
Baby
-- -- -- -- -- --
Juvenile
-- -- -- -- -- --
Common
Adult
Rare
Adult

Trivia

  • Qidrik are part of Keileon's "kirin of every grouping" project, and were the first of that project to release. They use the Celestial grouping.
  • Qidrik derive their names from "Qilin", the Chinese way of spelling "Kirin", and "Indrik", a creature in Russian folklore. It is based on both, though in the case of the latter, Keileon was inspired by the Indriks found in the Summerset chapter of Elder Scrolls Online.