Reptilian Rendezvous
From Protochroma Wiki
The Reptilian Rendezvous is a simulated Delve that includes a wide array of reptilian creatures as potential enemies. This Delve simulation became available on September 15, 2021.
Strategy
Terrain
| Terrain | Effects | Description |
|---|---|---|
| Forest Clearing | 5 Damage + Distract (1 turn) 30 Damage + Stuck (2 turns) Nothing |
Relatively flat, easy to traverse land surrounded by trees. |
| Fungus Patch | Heal: 15 HP 5 Earth Damage + Enemy Status: Distracted (1 turn) |
Lots of mushrooms are growing on top of rocks here. |
| Rocky Ground | Status: Shielded (Indefinite) | Rough, rugged terrain that must be traversed carefully. |
| Sandy Beach | 8 Earth Damage 15 Damage + Stuck (2 turns) |
Soft, slightly loose sand without much of note around. |
| Tall Undergrowth | Protected (2 turns) | A patch of forest with numerous waist-high plants. |
| Tide Pools | Heal: 15 HP 5 Earth Damage + Distracted (1 turn) |
Tide pools housing pockets of water and life, free from the crashing waves. |
Tagalong Actions
| Action | Effect | Context |
|---|---|---|
| Attack | Use Basic Attack Tagalong Injured |
Combat Combat (Start) |
| Distracted by Something | Find Ammo/Orb Nothing |
Examining |
| Find Ammo | Find Random Ammo | Combat |
| Find Recovery Orb | Heal (5-15 HP) | Combat |
| Intercept Ambush | 5 Damage | Combat (Start) |
| Looking for Something | Nothing | Combat |
| Rummage Around Area | Search Reset Find Ammo/Orb |
Combat Examining |
| Stand Guard | Will Intercept Ambush | Examining |
| Survey Area | Nothing | Examining |
Examine Points
| Name | Range | Possible Results | Description |
|---|---|---|---|
| Recovery Orb | All Rooms | Item/Heal: Small Recovery (15 HP) Medium Recovery (25 HP) Large Recovery (50 HP) |
A floating orb with a comforting blue glow. |
| Large Leafy Bush | Room 1 - 30 | Item: Plucky Trap: Cassidice |
It's impossible to see what's on the other side of this big plant. |
| Glacier Chunk | Room 1+ | Item: Heat-seeking Trap: Cithera |
You won't ever see this big chunk of ice melt, namely because this is a simulation. |
| Perching Rock | Room 1+ | Item: De-elemental Trap: Lightcatcher |
A tall rock perfectly shaped for perching upon. |
| Thorny Tree | Room 1+ | Item: Venom Trap: Drakilin |
This prickly tree looks like it wouldn't be very pleasant to lean against. |
| Stirring Pond | Room 10+ | Item: Dehydrator Trap: Selm |
The surface of this pond is constantly moving. |
| Tall Fulgurite | Room 20+ | Item: Large Recovery Trap: Fulminifer |
If this fulgurite were real it would be much too big to easily harvest on your own. |
| Void Portal | Room 30+ | Item: Scaleshredder Trap: Voidwalker |
It's a big purple portal to somewhere else. |
| Deep Water | Room 40+ | Item: Large Recovery Trap: Matmadyur Heimsins |
There's no seeing the bottom of this deep blue pool of water. |
Possible Enemies
| Species | Image | Spawn Conditions | Additional Notes | Attacks | Weaknesses | Resistances |
|---|---|---|---|---|---|---|
| Aceranguis | Randomly | -- | ||||
| Cassidice | Trap: Large Leafy Bush | -- | ||||
| Cithera | Trap: Glacier Chunk | -- | ||||
| Dontorex | Randomly | -- | ||||
| Drakilin | Trap: Thorny Bush | -- | ||||
| Fulminifer | Trap: Tall Fulgurite | Higher HP | ||||
| Knutte | Randomly | -- | ||||
| Lightcatcher | Trap: Perching Rock | -- | ||||
| Matmadyur Heimsins | Trap: Deep Water | Higher HP | ||||
| Selm | Trap: Stirring Pond | -- | ||||
| Tunnelwyrm | Randomly | Higher Defense | ||||
| Vitrevern | Randomly | -- | ||||
| Voidwalker | Trap: Void Portal | -- |
Available Items
All of the following items are temporary and will disappear when the run ends.











