Reptilian Rendezvous: Difference between revisions

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==Possible Enemies==
==Possible Enemies==
{{Infobox SD Delving}}
<div class="scrollbox">
{{SD RR Aceranguis}}
{{ISDRR Enemies}}
{{SD RR Cassidice}}
</div>
{{SD RR Cithera}}
{{SD RR Dontorex}}
{{SD RR Drakilin}}
{{SD RR Fulminifer}}
{{SD RR Knutte}}
{{SD RR Lightcatcher}}
{{SD RR Matmadyur Heimsins}}
{{SD RR Selm}}
{{SD RR Tunnelwyrm}}
{{SD RR Vitrevern}}
{{SD RR Voidwalker}}


==Available Items==
==Available Items==

Latest revision as of 20:40, 11 January 2023

The Reptilian Rendezvous is a simulated Delve that includes a wide array of reptilian creatures as potential enemies. This Delve simulation became available on September 15, 2021.

Strategy

Terrain

Terrain Effects Description
Forest Clearing 5 Damage + Distract (1 turn)
30 Damage + Stuck (2 turns)
Nothing
Relatively flat, easy to traverse land surrounded by trees.
Fungus Patch Heal: 15 HP
5 Earth Damage + Enemy Status: Distracted (1 turn)
Lots of mushrooms are growing on top of rocks here.
Rocky Ground Status: Shielded (Indefinite) Rough, rugged terrain that must be traversed carefully.
Sandy Beach 8 Earth Damage
15 Damage + Stuck (2 turns)
Soft, slightly loose sand without much of note around.
Tall Undergrowth Protected (2 turns) A patch of forest with numerous waist-high plants.
Tide Pools Heal: 15 HP
5 Earth Damage + Distracted (1 turn)
Tide pools housing pockets of water and life, free from the crashing waves.

Tagalong Actions

Action Effect Context
Attack Use Basic Attack
Tagalong Injured
Combat
Combat (Start)
Distracted by Something Find Ammo/Orb
Nothing
Examining
Find Ammo Find Random Ammo Combat
Find Recovery Orb Heal (5-15 HP) Combat
Intercept Ambush 5 Damage Combat (Start)
Looking for Something Nothing Combat
Rummage Around Area Search Reset
Find Ammo/Orb
Combat
Examining
Stand Guard Will Intercept Ambush Examining
Survey Area Nothing Examining

Examine Points

Name Range Possible Results Description
Recovery Orb All Rooms Item/Heal:
Small Recovery (15 HP)
Medium Recovery (25 HP)
Large Recovery (50 HP)
A floating orb with a comforting blue glow.
Large Leafy Bush Room 1 - 30 Item: Plucky
Trap: Cassidice
It's impossible to see what's on the other side of this big plant.
Glacier Chunk Room 1+ Item: Heat-seeking
Trap: Cithera
You won't ever see this big chunk of ice melt, namely because this is a simulation.
Perching Rock Room 1+ Item: De-elemental
Trap: Lightcatcher
A tall rock perfectly shaped for perching upon.
Thorny Tree Room 1+ Item: Venom
Trap: Drakilin
This prickly tree looks like it wouldn't be very pleasant to lean against.
Stirring Pond Room 10+ Item: Dehydrator
Trap: Selm
The surface of this pond is constantly moving.
Tall Fulgurite Room 20+ Item: Large Recovery
Trap: Fulminifer
If this fulgurite were real it would be much too big to easily harvest on your own.
Void Portal Room 30+ Item: Scaleshredder
Trap: Voidwalker
It's a big purple portal to somewhere else.
Deep Water Room 40+ Item: Large Recovery
Trap: Matmadyur Heimsins
There's no seeing the bottom of this deep blue pool of water.

Possible Enemies

Species Image Spawn Conditions Additional Notes Attacks Weaknesses Resistances
Aceranguis Randomly -- Bite
Sting
Ice Earth
Cassidice Trap: Large Leafy Bush -- Kick
Beak slash
Fire
Ice
Earth
Shadow
Cithera Trap: Glacier Chunk -- Bite
Wing slam
Fire Air
Dontorex Randomly -- Bite throw
Clamp down
Ice
Solar
Earth
Shadow
Drakilin Trap: Thorny Bush -- Antler ram
Bite
Electric
Water
Fire
Ice
Fulminifer Trap: Tall Fulgurite Higher HP Lightning Bolt
Spit Fire
Earth
Shadow
Water
Electric
Fire
Ice
Knutte Randomly -- Tackle
Bolt
Ice
Water
Electric
Shadow
Lightcatcher Trap: Perching Rock -- Grapple drop
Fire breath
Earth
Shadow
Fire
Solar
Matmadyur Heimsins Trap: Deep Water Higher HP Squeeze
Chomp
Solar Water
Selm Trap: Stirring Pond -- Squeeze
Bite
Air
Electric
Shadow
Solar
Tunnelwyrm Randomly Higher Defense Burrow strike
Bite
Air
Ice
Earth
Fire
Vitrevern Randomly -- Bite
Spit fire
Air
Shadow
Fire
Solar
Voidwalker Trap: Void Portal -- Tail slam
Swipe unseen
Air
Ice
Shadow
Water

Available Items

All of the following items are temporary and will disappear when the run ends.

Image Item Spawn Conditions
Small Recovery Orb Examine: Recovery Orb
Defeat: Any
Tagalong
Medium Recovery Orb Examine: Recovery Orb (Room 30+)
Defeat: Any
Tagalong
Large Recovery Orb Examine: Tall Fulgurite/Deep Water
Defeat: Cassidice/Fulminifer/Matmadyur Heimsins
Tagalong
Extra Large Recovery Orb Tagalong (Rare)
Corrosion Defeat: Knutte
Tagalong
De-elemental Examine: Perching Rock
Defeat: Lightcatcher
Tagalong
Dehydrator Examine: Stirring Pond
Defeat: Selm
Tagalong
Heat-seeking Examine: Glacier Chunk
Defeat: Cithera/Dontorex
Tagalong
Plucky Examine: Large Leafy Bush
Defeat: Cassidice/Vitrevern
Tagalong
Scaleshredder Examine: Void Portal
Defeat: Knutte/Tunnelwyrm/Voidwalker
Tagalong
Venom Examine: Thorny Tree
Defeat: Aceranguis
Tagalong