Exchange: Difference between revisions

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{{Verify|reason=''Trade feature isn't implemented yet, therefore some details specific to trade are uncertain. Will trades cost credits too?''}}
{{Verify|reason=''Trade feature isn't implemented yet, therefore some details specific to trade are uncertain.''}}


'''The Exchange''' is a hub where users may make one-way transfers or trade with others, though at this time only one-way transfers may be made.  
'''The Exchange''' is a hub where users may make one-way transfers or trade with others, though at this time only one-way transfers may be made.  


The link to the Exchange is found under user's Research Profile.
The link to the Exchange is found under user's Research Profile, or on the sidebar menu.


==General Information==
==General Information==
Both transfer and trade cost some credits, which are based on the following factors:
Both transfer and trade cost some credits, which are based on the following factors:
* 1 credit to make the transfer/trade itself,
* 1 credit to make the exchange itself,
* and 1 credit per creature, regardless of stage.
* and 1 credit per creature, regardless of stage.


Cancelling a transfer/trade will refund any credits spent.
Cancelling an exchange will refund any credits spent.


There is no limit to how many creatures may be added to a transfer/trade, however the recipients who have not yet completed certain [[Ops Office#Tasks|Ops Office's tasks]] may have trouble accepting a sizable transfer/trade.
There is no limit to how many creatures may be added to an exchange, however the recipients who have not yet completed certain [[Ops Office#Tasks|Ops Office's tasks]] may have trouble accepting one that's particularly sizable.


Most creatures are eligible to be added, with the following exceptions:
Most creatures are eligible to be added, with the following exceptions:
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* [[Delving#Limited Run Delves|Delve]] Reward or [[Limited Pickup]]
* [[Delving#Limited Run Delves|Delve]] Reward or [[Limited Pickup]]
* Time Left is too low (10 minutes)
* Time Left is too low (10 minutes)
** A transfer/trade which contains a creature that reaches 10 minutes left will automatically cancel and refund the credits spent.
** An exchange which contains a creature that reaches 10 minutes left will automatically cancel and refund the credits spent.


The owner of the transfer/trade may add creatures from their held slots, however the recipient may not accept creatures ''into'' their held slots.
The owner of the exchange may add creatures from their held slots, however the recipient may not accept creatures ''into'' their held slots.


==One-way Transfer==
==One-way Transfer==

Latest revision as of 06:39, 9 March 2024

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This page is missing information, or some of the information needs verification. If you're able to fill in or verify the information in question, please do so to help us make sure everything is correct!
Reason: Trade feature isn't implemented yet, therefore some details specific to trade are uncertain.

The Exchange is a hub where users may make one-way transfers or trade with others, though at this time only one-way transfers may be made.

The link to the Exchange is found under user's Research Profile, or on the sidebar menu.

General Information

Both transfer and trade cost some credits, which are based on the following factors:

  • 1 credit to make the exchange itself,
  • and 1 credit per creature, regardless of stage.

Cancelling an exchange will refund any credits spent.

There is no limit to how many creatures may be added to an exchange, however the recipients who have not yet completed certain Ops Office's tasks may have trouble accepting one that's particularly sizable.

Most creatures are eligible to be added, with the following exceptions:

  • Freshly caught from a Sector, less than 3 hours old
  • Delve Reward or Limited Pickup
  • Time Left is too low (10 minutes)
    • An exchange which contains a creature that reaches 10 minutes left will automatically cancel and refund the credits spent.

The owner of the exchange may add creatures from their held slots, however the recipient may not accept creatures into their held slots.

One-way Transfer

Some features specific to one-ways are listed below:

  • The creator may know who claimed their transfer, however other users are not privy to that information.
  • Pin may be created for private transfers