Low Tide: Difference between revisions
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==Strategy== | ==Strategy== | ||
===Vullux Grind=== | |||
''Needs more testing.'' | |||
This strategy relies on Earth-elemental tagalongs to damage enemy creatures which are weak to it, the [[Butterfish]] (inclusing the boss) and the frequently-encountered [[Glass-Winged Mew]], while using a different elemental weapon to cover what the tagalong can't. While any tagalong with an Earth attack will theoretically work, more data needs to be gathered on damage values between [[Vullux]] and [[Gemstealer]]s, though it's more likely that the Vullux does more base damage and thus would be the optimal choice. This strategy can be used both to loop and to item grind. | |||
*'''Tagalong:''' Any personality with an Earth attack; lower-HP players strongly recommended to use Stoic/Valiant Vullux if possible | |||
*'''Equipment:''' Electro-Arc Rifle + Wetsuit or Flared Blazer | |||
*'''Ammo:''' Scaleshredder + Dehydrator | |||
Either the Wetsuit or Flared Blazer can be used; there are only three elemental attacks in this Delve, which are Shadow ([[Voidwalker]]), Water ([[Horned Tidewatcher]]), and Fire ([[Vitrevern]]). Of these, only Voidwalkers do not appear at random, and thus can be avoided by not selecting Bright Speck; however, they and Vitreverns can both be easily defeated with Scaleshredder ammo. Horned Tidewatchers are weak to the weapon attack, and thus go down more easily, so Flared Blazer is weakly recommended. | |||
During battle, search only Rocky Ground (once) or Tide Pools (as needed); the other terrains do less damage on average than it's worth, and the stronger effects are rare. Attack as normal, relying on the Tagalong to help. Because the Vullux has both an Earth attack and a Neutral attack, it shouldn't be a hindrance in addition to the damage from your weapon. The only enemy resistant to Earth is the one that's weak against Electric. When encountering Vitreverns or Voidwalkers, you an attack Vitreverns as normal and either do the same for Voidwalkers, or use Scaleshredder ammo; Voidwalkers do high amounts of damage and can end a loop by themselves. | |||
During Examining turns, gather items if your HP is reasonably high and otherwise focus on healing via Shallow Pool, Noné Tree, or Snacks. It's very important to keep your HP at a comfortable range during this Delve, as the larger number of rooms, the higher-damage enemies, and the high-health boss can quickly wear even experienced players down. | |||
The boss doesn't do much damage comparatively, but it has no elemental attacks and thus cannot be resisted. Dehydrator ammo can be used to wear it down until Rapid Fire becomes available, which should be saved for this battle and used as soon as possible. The Tagalong should do more damage to it than your weapon, but personalities other than Stoic or Valiant will attack less often and this can cost the battle if your health is too low. Bad luck can very easily end this loop; it's strongly recommended to start preparing for the boss a few rooms in advance, using Snacks to heal if luck with Examine points isn't good. | |||
==Terrains== | ==Terrains== |
Revision as of 07:50, 8 September 2021
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The Low Tide is a regular Delve associated with the Chroma Coast and containing many of its creatures as enemies.
Strategy
Vullux Grind
Needs more testing.
This strategy relies on Earth-elemental tagalongs to damage enemy creatures which are weak to it, the Butterfish (inclusing the boss) and the frequently-encountered Glass-Winged Mew, while using a different elemental weapon to cover what the tagalong can't. While any tagalong with an Earth attack will theoretically work, more data needs to be gathered on damage values between Vullux and Gemstealers, though it's more likely that the Vullux does more base damage and thus would be the optimal choice. This strategy can be used both to loop and to item grind.
- Tagalong: Any personality with an Earth attack; lower-HP players strongly recommended to use Stoic/Valiant Vullux if possible
- Equipment: Electro-Arc Rifle + Wetsuit or Flared Blazer
- Ammo: Scaleshredder + Dehydrator
Either the Wetsuit or Flared Blazer can be used; there are only three elemental attacks in this Delve, which are Shadow (Voidwalker), Water (Horned Tidewatcher), and Fire (Vitrevern). Of these, only Voidwalkers do not appear at random, and thus can be avoided by not selecting Bright Speck; however, they and Vitreverns can both be easily defeated with Scaleshredder ammo. Horned Tidewatchers are weak to the weapon attack, and thus go down more easily, so Flared Blazer is weakly recommended.
During battle, search only Rocky Ground (once) or Tide Pools (as needed); the other terrains do less damage on average than it's worth, and the stronger effects are rare. Attack as normal, relying on the Tagalong to help. Because the Vullux has both an Earth attack and a Neutral attack, it shouldn't be a hindrance in addition to the damage from your weapon. The only enemy resistant to Earth is the one that's weak against Electric. When encountering Vitreverns or Voidwalkers, you an attack Vitreverns as normal and either do the same for Voidwalkers, or use Scaleshredder ammo; Voidwalkers do high amounts of damage and can end a loop by themselves.
During Examining turns, gather items if your HP is reasonably high and otherwise focus on healing via Shallow Pool, Noné Tree, or Snacks. It's very important to keep your HP at a comfortable range during this Delve, as the larger number of rooms, the higher-damage enemies, and the high-health boss can quickly wear even experienced players down.
The boss doesn't do much damage comparatively, but it has no elemental attacks and thus cannot be resisted. Dehydrator ammo can be used to wear it down until Rapid Fire becomes available, which should be saved for this battle and used as soon as possible. The Tagalong should do more damage to it than your weapon, but personalities other than Stoic or Valiant will attack less often and this can cost the battle if your health is too low. Bad luck can very easily end this loop; it's strongly recommended to start preparing for the boss a few rooms in advance, using Snacks to heal if luck with Examine points isn't good.
Terrains
Terrain | Effects | Description |
---|---|---|
Current's Edge | Nothing Stuck (2 turns) |
The nearby water may be shallow, but there's a rip current. Always be wary of the current. |
Rocky Ground | Shielded (infinite turns) | Rough, rugged terrain that must be traversed carefully. |
Sandy Beach | 8 Earth Damage 15 Damage + Stuck (2 turns) |
Soft, slightly loose sand without much of note around. |
Tide Pools | Heal: 15 HP 5 Earth Damage + Distracted (1 turn) |
Tide pools housing pockets of water and life, free from the crashing waves. |
Tagalong Actions
Action | Effect | Context |
---|---|---|
Attack | Use Basic Attack Tagalong Injured |
Combat |
Distracted by Something | Find Item Nothing |
Examining |
Find Tiny Fiery Crustacean | Heal (5-15 HP) | Combat |
Find Something | Find Item | Combat |
Intercept Ambush | 5 Damage | Combat (Start) |
Looking for Something | Nothing | Combat |
Rummage Around Area | Search Reset | Combat |
Find Item Nothing |
Examining | |
Stand Guard | Will Intercept Ambush | Examining |
Survey Area | Nothing | Examining |
Examine Points
Name | Possible Results | Description |
---|---|---|
Algae-covered Rock | Item: Agate Trap: Glass-Winged Mew (Emerald) |
A shallow pool of water sits at the base of this rock. |
Bright Speck | Item: Solar Shard Trap: Voidwalker (Emerald F) |
Something in the sand is giving off an impressive glow. |
Broken Shell Pile | Item: Spiral Shell Nothing |
Bits and pieces of shells. There might be a whole one in there somewhere. |
Loose Seaweed | Item: Purple Seaweed Trap: Horned Tidewatcher (Purple) |
A pile of purple seaweed. |
Noné Tree | Item: Noné Fruit Heal: 20 HP |
A short, stocky tree with several fruits growing on it. |
Shallow Pool | Item: Tiny Fiery Crustacean Heal: 20 HP |
A small pocket of saltwater that may have a thing or two swimming around in it. |
Shiny Object | Item: Shiny Metal Fragment Trap: Vitrevern (Obsidian F) |
Whatever this is, it's reflective enough to be seen from very far away. |
Possible Enemies
Species | Image | HP | Spawn Conditions | Additional Notes | Attacks | Weaknesses | Resistances |
---|
Butterfish | 70 | Randomly | -- | Peck Smack |
Earth | Water |
Glass-Winged Mew | 50 | Randomly | Higher Defense | Peck Swoop |
Earth Fire |
Air Water | |
55 | Randomly | Higher Defense | |||||
55 | Trap: Algae-covered Rock | Higher Defense |
Horned Tidewatcher | 60 | Randomly | -- | Spray Ram |
Electric Ice Water |
Earth Fire Shadow | |
65 | Trap: Loose Seaweed | -- | |||||
60 | Randomly | -- |
Vitrevern | 65 | Randomly | -- | Bite Spit fire |
Air Shadow |
Fire Solar | |
70 | Trap: Shiny Object | -- |
Voidwalker | 60 | Trap: Bright Speck | -- | Tail slam Swipe unseen |
Air Ice |
Shadow Water |
Boss
Species | Image | HP | Spawn Conditions | Additional Notes | Attacks | Weaknesses | Resistances |
---|
Butterfish | 200 | Boss | Room 12 | Peck Smack |
Earth | Water |
Available Items
For information on Scraps available in this Delve, refer to the Scrap table in Item List and search for relevant creatures.
Image | Item | Type | Spawn Conditions | Value (Demand) |
---|---|---|---|---|
Agate | Mineral | Examine: Algae-covered Rock Tagalong |
2 (3) | |
Fine Black Sand | Mineral | Tagalong | 1 (2) | |
Iridescent Shell | Organism | Tagalong | 5 (8) | |
Many-legged Starfish | Organism | Tagalong | 3 (5) | |
Noné Fruit | Flora | Examine: Noné Tree Tagalong |
2 (3) | |
Purple Seaweed | Flora | Examine: Loose Seaweed Tagalong |
2 (3) | |
Rusted Scrapheap | Artefact | Tagalong | 6 (9) | |
Sharpshell Clam | Organism | Tagalong | 2 (3) | |
Shiny Metal Fragment | Artefact | Examine: Shiny Object Tagalong |
3 (5) | |
Solar Shard | Element | Examine: Bright Speck Tagalong |
4 (6) | |
Solar Sphere | Element | Tagalong | 10 (15) | |
Spiral Shell | Organism | Examine: Broken Shell Pile Tagalong |
1 (2) | |
Tiny Fiery Crustacean | Organism | Examine: Shallow Pool Tagalong |
2 (3) |