Reptilian Rendezvous: Difference between revisions
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[[Category:Delves]][[Category:Locations]][[Category:Reptilian | [[Category:Delves]][[Category:Locations]][[Category:Reptilian]][[Category:Simulated Delves]] |
Revision as of 08:25, 7 January 2023
The Reptilian Rendezvous is a simulated Delve that includes a wide array of reptilian creatures as potential enemies. This Delve simulation became available on September 15, 2021.
Strategy
Terrain
Terrain | Effects | Description |
---|---|---|
Forest Clearing | 5 Damage + Distract (1 turn) 30 Damage + Stuck (2 turns) Nothing |
Relatively flat, easy to traverse land surrounded by trees. |
Fungus Patch | Heal: 15 HP 5 Earth Damage + Enemy Status: Distracted (1 turn) |
Lots of mushrooms are growing on top of rocks here. |
Rocky Ground | Status: Shielded (Indefinite) | Rough, rugged terrain that must be traversed carefully. |
Sandy Beach | 8 Earth Damage 15 Damage + Stuck (2 turns) |
Soft, slightly loose sand without much of note around. |
Tall Undergrowth | Protected (2 turns) | A patch of forest with numerous waist-high plants. |
Tide Pools | Heal: 15 HP 5 Earth Damage + Distracted (1 turn) |
Tide pools housing pockets of water and life, free from the crashing waves. |
Tagalong Actions
Action | Effect | Context |
---|---|---|
Attack | Use Basic Attack Tagalong Injured |
Combat Combat (Start) |
Distracted by Something | Find Ammo/Orb Nothing |
Examining |
Find Ammo | Find Random Ammo | Combat |
Find Recovery Orb | Heal (5-15 HP) | Combat |
Intercept Ambush | 5 Damage | Combat (Start) |
Looking for Something | Nothing | Combat |
Rummage Around Area | Search Reset Find Ammo/Orb |
Combat Examining |
Stand Guard | Will Intercept Ambush | Examining |
Survey Area | Nothing | Examining |
Examine Points
Name | Range | Possible Results | Description |
---|---|---|---|
Recovery Orb | All Rooms | Item/Heal: Small Recovery (15 HP) Medium Recovery (25 HP) Large Recovery (50 HP) |
A floating orb with a comforting blue glow. |
Large Leafy Bush | Room 1 - 30 | Item: Plucky Trap: Cassidice |
It's impossible to see what's on the other side of this big plant. |
Glacier Chunk | Room 1+ | Item: Heat-seeking Trap: Cithera |
You won't ever see this big chunk of ice melt, namely because this is a simulation. |
Perching Rock | Room 1+ | Item: De-elemental Trap: Lightcatcher |
A tall rock perfectly shaped for perching upon. |
Thorny Tree | Room 1+ | Item: Venom Trap: Drakilin |
This prickly tree looks like it wouldn't be very pleasant to lean against. |
Stirring Pond | Room 10+ | Item: Dehydrator Trap: Selm |
The surface of this pond is constantly moving. |
Tall Fulgurite | Room 20+ | Item: Large Recovery Trap: Fulminifer |
If this fulgurite were real it would be much too big to easily harvest on your own. |
Void Portal | Room 30+ | Item: Scaleshredder Trap: Voidwalker |
It's a big purple portal to somewhere else. |
Deep Water | Room 40+ | Item: Large Recovery Trap: Matmadyur Heimsins |
There's no seeing the bottom of this deep blue pool of water. |
Possible Enemies
Species | Image | Spawn Conditions | Additional Notes | Attacks | Weaknesses | Resistances |
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Aceranguis | ![]() |
Randomly | -- | ![]() ![]() |
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Cassidice | ![]() |
Trap: Large Leafy Bush | -- | ![]() ![]() |
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Cithera | ![]() |
Trap: Glacier Chunk | -- | ![]() ![]() |
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Dontorex | ![]() |
Randomly | -- | ![]() ![]() |
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Drakilin | ![]() |
Trap: Thorny Bush | -- | ![]() ![]() |
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Fulminifer | ![]() |
Trap: Tall Fulgurite | Higher HP | ![]() ![]() |
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Knutte | ![]() |
Randomly | -- | ![]() ![]() |
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Lightcatcher | ![]() |
Trap: Perching Rock | -- | ![]() ![]() |
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Matmadyur Heimsins | ![]() |
Trap: Deep Water | Higher HP | ![]() ![]() |
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Selm | ![]() |
Trap: Stirring Pond | -- | ![]() ![]() |
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Tunnelwyrm | ![]() |
Randomly | Higher Defense | ![]() ![]() |
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Vitrevern | ![]() |
Randomly | -- | ![]() ![]() |
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Voidwalker | ![]() |
Trap: Void Portal | -- | ![]() ![]() |
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Available Items
All of the following items are temporary and will disappear when the run ends.