Kyanite Corridor
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The Kyanite Corridor is a regular Delve associated with the Mining Site S and containing many of its creatures as enemies. It was released on September 24, 2021.
Strategy
Electro-Fire Loop
The Electro-Fire Loop is a looping strategy similar in concept to the Vitrevern Loop for Laboratory Depths. In this case, it uses a mix of two elements to cover the majority of creature weaknesses found in the delve, and relies heavily on healing. Vitreverns are recommended due to their low rarity, though Lightcatchers and Rambleblossoms do more base damage overall. Zooming Cometchasers also have a Fire attack, but their secondary attack is Solar, which is resisted by both Kreekiki and Vullux, the latter of which is the Delve's boss.
- Tagalong: Any personality with a Fire-element attack (Recommended: Vitrevern, Lightcatcher, Rambleblossom)
- Equipment: Electro-Arc Rifle + Mining Gear
- Add-On: Any + Any Electric resist
- Ideally, Electric + Blue resist, which is not currently known to exist. If no Electric resist Scrap is available, favor a Blue resist, then Earth or Air.
- Add-On: Any + Any Electric resist
- Ammo: Arthrophobia
During battle, Search whenever the option comes up (Rocky Ground only needs to be searched once and Tunnelled Walls can be ignored if desired), and use only the weapon's normal attack. Ammo is only required for the 5% chance of Rock Kernel Bunch being a Trilopede trap, however they are weak to fire and will often die when you Search anyway.
During Examining turns, focus solely on healing. Rock Kernel Bunch is recommended if there, as it heals 20 HP 95% of the time. Orange Mushroom is also useful at the mid-range of HP, but only heals 12 as opposed to the Food Cube Snack's 15, so if low on HP it's recommended to use a Snack instead. If at full or near-full HP, feel free to pick a different option, but focus should be primarily on maintaining HP.
When reaching the boss, Search whenever possible (if Fungus Patch) or once (Rocky Ground) and use the normal weapon attack. Rapid Fire can do anywhere from over double weapon damage to slightly below it, so it's a gamble to use and isn't entirely required. Bad luck with Search results and Examining points can end a loop prematurely.
Fulminifer Item Grind
This strategy relies on and makes use of the Fulminifer's two elemental attacks, both of which are strong against several enemies in the Delve, with only the Tunnelwyrm not being weak against either. This strategy relies less on healing than other loop strategies due to the high damage the Fulminifer can do. This strategy has currently only been tested with an account that has 200 max HP, but should work in the same concept with lower-level players. This strategy can be used to farm general items through both the Tagalong and the Examine points, specific items through Examine points, or Scrap.
- Tagalong: Any personality Fulminifer
- Equipment: Electro-Arc Rifle/Igniter 1K/Gauged Gale/Frosty Biter + Mining Gear
- Add-On: Any + Any Electric resist
- Ideally, Electric + Blue resist, which is not currently known to exist. If no Electric resist Scrap is available, favor a Blue resist, then Earth or Air.
- Add-On: Any + Any Electric resist
- Ammo: Arthrophobia (Only if weapon is Electro-Arc Rifle)
Electro-Arc Rifle is the most tested weapon with this setup and will likely give the best results, as the boss is weak against it. However, more non-boss enemies (including random encounter Gemstealers) are weak to the Igniter 1K instead, and the boss is not one of them. However, neither weapon is effective against random encounter Tunnelwyrms, which are weak against the Gauged Gale and Frosty Biter-- weaknesses which no other creature in the Delve shares. Ultimately it's up to the player which weapon they wish to use, and adjust their play accordingly.
Attention should primarily be on farming items for a significant portion of the Delve. During battle, fight as normal; search Rocky Ground once and Fungus Patch whenever the option is up. Fulminifer tagalongs that are not Stoic or Valiant will attack less, but generally heal the player or find items more. If the player wishes to use a weapon to take down the Tunnelwyrms more easily, it's recommended to slightly shift the setup so that the Tagalong is Stoic or Valiant; otherwise, any personality will do.
During Examining turns, if you have a comfortable amount of HP (generally over half), turns can be spent looking for the desired item. With lower HP, attention should start to shift to healing, but confident players with enough max HP can still farm items until HP reaches around 50, at which point all priorities should shift to healing. It's recommended to heal until you have more than half HP, and then switch to farming again.
The boss can be handled as in the Electro-Fire loop. This strategy is impacted less severely by bad luck than a standard loop, and even new players should have decent success if they have the correct setup.
Terrain
Terrain | Effects | Description |
---|---|---|
Fungus Patch | Heal: 15 HP 5 Earth Damage + enemy Status: Distracted (1 turn) |
Lots of mushrooms are growing on top of rocks here. |
Rocky Ground | Status: Shielded (Indefinite) | Rough, rugged terrain that must be traversed carefully. |
Tunnelled Walls | Item: Iron Ore 10 Damage to enemy |
The walls in this area are full of circular holes. |
Tagalong Actions
Action | Effect | Context |
---|---|---|
Attack | Use Basic Attack Tagalong Injured |
Combat Combat (Start) |
Distracted by Something | Find Item Nothing |
Examining |
Find Mushroom | Heal (5-15 HP) | Combat |
Find Something | Find Item | Combat |
Intercept Ambush | 5 Damage | Combat (Start) |
Looking for Something | Nothing | Combat |
Rummage Around Area | Search Reset Find Item |
Combat Examining |
Stand Guard | Will Intercept Ambush | Examining |
Survey Area | Nothing | Examining |
Examine Points
Name | Possible Results | Description |
---|---|---|
Big Rock | Item: Iron Ore Trap: Tunnelwyrm (M) (Bronze, 50 HP) |
This is a pretty sizable rock. Maybe there's something behind it. |
Dripping Stalactite | Item: Dripwater Trap: Trilopede (Bronze, 45 HP) |
If you waited long enough this would eventually form into a column, but you don't have that kind of time. |
Green Glowing Patch | Item: Glowing Moss Trap: Kreekiki (M) (Sapphire, 60 HP) |
There's a patch of glowing moss growing amongst some crystals. |
Kyanite Columns | Item: Kyanite Trap: Gemstealer (F) (Blue, 60 HP) |
A large cluster of kyanite columns. It might be possible to break off a small piece. |
Mineral Cluster | Item: Mineral Cluster Trap: Vullux (Silver, 50 HP) |
A large clump of quartz and kyanite. It might be possible to break off a small piece. |
Orange Mushroom | Item: Orange Mushroom Heal: 12 HP |
It's a sizable mushroom that's just ripe for the picking. |
Rock Kernel Bunch | Item: Rock Kernel Heal: 20 HP Trap: Trilopede (Emerald, 50 HP) |
You can see the inside poking out of of one of these craggy, seed-shaped rocks. |
Possible Enemies
Species | Image | HP | Spawn Conditions | Additional Notes | Attacks | Weaknesses | Resistances |
---|---|---|---|---|---|---|---|
Gemstealer | ![]() |
60 | Trap: Kyanite Columns | -- | ![]() ![]() |
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55 | Randomly | -- | ||||
Kreekiki | ![]() |
60 | Trap: Green Glowing Patch | -- | ![]() ![]() |
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Trilopede | ![]() |
45 | Trap: Dripping Stalactite | Higher Defense | ![]() ![]() |
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50 | Trap: Rock Kernel Bunch | Higher Defense | ||||
Tunnelwyrm | ![]() |
55 | Randomly | Higher Defense | ![]() ![]() |
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50 | Trap: Big Rock | Higher Defense | ||||
Vullux | ![]() |
50 | Trap: Mineral Cluster | Higher Defense | ![]() ![]() |
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Boss
Species | Image | HP | Spawn Conditions | Additional Notes | Attacks | Weaknesses | Resistances |
---|---|---|---|---|---|---|---|
Vullux | ![]() |
150 | Boss | Room 10 | ![]() ![]() |
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Available Items
For information on Scraps available in this Delve, refer to the Scrap table in Item List and search for relevant creatures.