Kyanite Corridor: Difference between revisions

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|Rank=None
|Rank=None
|Rooms=10}}
|Rooms=10}}
The '''Kyanite Corridor''' is a regular [[Delve]] associated with the [[Mining Site S]] and containing many of its creatures as enemies.
The '''Kyanite Corridor''' is a regular [[Delve]] associated with the [[Mining Site S]] and containing many of its creatures as enemies. It was released on September 24, 2021.


==Strategy==
==Strategy==
===Electro-Fire Loop===
The Electro-Fire Loop is a looping strategy similar in concept to the Vitrevern Loop for [[Laboratory Depths]]. In this case, it uses a mix of two elements to cover the majority of creature weaknesses found in the delve, and relies heavily on healing. [[Vitrevern]]s are recommended due to their low rarity, though [[Lightcatcher]]s and [[Rambleblossom]]s do more base damage overall. [[Zooming Cometchaser]]s also have a Fire attack, but their secondary attack is Solar, which is resisted by both Kreekiki and Vullux, the latter of which is the Delve's boss.
*'''Tagalong:''' Any personality with a Fire-element attack (Recommended: Vitrevern, Lightcatcher, Rambleblossom)
*'''Equipment:''' Electro-Arc Rifle + Mining Gear
**'''Add-On:''' Any + Any Electric resist
***Ideally, Electric + Blue resist, which is not currently known to exist. If no Electric resist Scrap is available, favor a Blue resist, then Earth or Air.
*'''Ammo:''' Arthrophobia
During battle, Search whenever the option comes up (Rocky Ground only needs to be searched once and Tunnelled Walls can be ignored if desired), and use only the weapon's normal attack. Ammo is only required for the 5% chance of Rock Kernel Bunch being a Trilopede trap, however they are weak to fire and will often die when you Search anyway.
During Examining turns, focus solely on healing. Rock Kernel Bunch is recommended if there, as it heals 20 HP 95% of the time. Orange Mushroom is also useful at the mid-range of HP, but only heals 12 as opposed to the Food Cube Snack's 15, so if low on HP it's recommended to use a Snack instead. If at full or near-full HP, feel free to pick a different option, but focus should be primarily on maintaining HP.
When reaching the boss, Search whenever possible (if Fungus Patch) or once (Rocky Ground) and use the normal weapon attack. Rapid Fire can do anywhere from over double weapon damage to slightly below it, so it's a gamble to use and isn't entirely required. Bad luck with Search results and Examining points can end a loop prematurely.
===Fulminifer Item Grind===
This strategy relies on and makes use of the [[Fulminifer]]'s two elemental attacks, both of which are strong against several enemies in the Delve, with only the [[Tunnelwyrm]] not being weak against either. This strategy relies less on healing than other loop strategies due to the high damage the Fulminifer can do. This strategy has currently only been tested with an account that has 200 max HP, but should work in the same concept with lower-level players. This strategy can be used to farm general items through both the Tagalong and the Examine points, specific items through Examine points, or Scrap.
*'''Tagalong:''' Any personality Fulminifer
*'''Equipment:''' Electro-Arc Rifle/Igniter 1K/Gauged Gale/Frosty Biter + Mining Gear
**'''Add-On:''' Any + Any Electric resist
***Ideally, Electric + Blue resist, which is not currently known to exist. If no Electric resist Scrap is available, favor a Blue resist, then Earth or Air.
*'''Ammo:''' Arthrophobia (Only if weapon is Electro-Arc Rifle)
Electro-Arc Rifle is the most tested weapon with this setup and will likely give the best results, as the boss is weak against it. However, more non-boss enemies (including random encounter Gemstealers) are weak to the Igniter 1K instead, and the boss is not one of them. However, neither weapon is effective against random encounter Tunnelwyrms, which are weak against the Gauged Gale and Frosty Biter-- weaknesses which no other creature in the Delve shares. Ultimately it's up to the player which weapon they wish to use, and adjust their play accordingly.
Attention should primarily be on farming items for a significant portion of the Delve. During battle, fight as normal; search Rocky Ground once and Fungus Patch whenever the option is up. Fulminifer tagalongs that are not Stoic or Valiant will attack less, but generally heal the player or find items more. If the player wishes to use a weapon to take down the Tunnelwyrms more easily, it's recommended to slightly shift the setup so that the Tagalong is Stoic or Valiant; otherwise, any personality will do.
During Examining turns, if you have a comfortable amount of HP (generally over half), turns can be spent looking for the desired item. With lower HP, attention should start to shift to healing, but confident players with enough max HP can still farm items until HP reaches around 50, at which point all priorities should shift to healing. It's recommended to heal until you have more than half HP, and then switch to farming again.
The boss can be handled as in the Electro-Fire loop. This strategy is impacted less severely by bad luck than a standard loop, and even new players should have decent success if they have the correct setup.


==Terrain==
==Terrain==
Line 67: Line 98:


==Possible Enemies==
==Possible Enemies==
{| class="wikitable sortable"
<div class="scrollbox">
|-
{{IDKC Enemies}}
! Image !! Species !! HP !! Spawn Conditions !! Additional Notes
</div>
|-
| [[File:Gemstealer_Female_Blue.png|100px]] || [[Gemstealer]] || 60 || Trap: Kyanite Columns || --
|-
| [[File:Gemstealer_Male_White.png|100px]] || [[Gemstealer]] || 55 || Randomly || --
|-
| [[File:Kreekiki_Male_Sapphire.png|100px]] || [[Kreekiki]] || 60 || Trap: Green Glowing Patch || --
|-
| [[File:Trilopede_Adult_Bronze.png|100px]] || [[Trilopede]] || 45 || Trap: Dripping Stalactite || Higher Defense
|-
| [[File:Trilopede_Adult_Emerald.png|100px]] || [[Trilopede]] || 50 || Trap: Rock Kernel Bunch || Higher Defense
|-
| [[File:Tunnelwyrm_Female_Blue.png|100px]] || [[Tunnelwyrm]] || 55 || Randomly || Higher Defense
|-
| [[File:Tunnelwyrm_Male_Bronze.png|100px]] || [[Tunnelwyrm]] || 50 || Trap: Big Rock || Higher Defense
|-
| [[File:Vullux_Adult_Silver.png|100px]] || [[Vullux]] || 50 || Trap: Mineral Cluster || Higher Defense
|}


===Boss===
===Boss===
{| class="wikitable"
<div class="scrollbox">
|-
{{IDKC Boss}}
! Image !! Species !! HP !! Room !! Additional Notes
</div>
|-
| [[File:Vullux_Adult_Blue.png|100px]] || [[Vullux]] || 150 || 10 || Higher Defense
|}


==Available Items==
==Available Items==

Latest revision as of 06:21, 9 March 2024

Kyanite Corridor

Associated Sector

Mining Site S

Delve Type

Regular

Level

1

Rank Requirement

None

Rooms

10


The Kyanite Corridor is a regular Delve associated with the Mining Site S and containing many of its creatures as enemies. It was released on September 24, 2021.

Strategy

Electro-Fire Loop

The Electro-Fire Loop is a looping strategy similar in concept to the Vitrevern Loop for Laboratory Depths. In this case, it uses a mix of two elements to cover the majority of creature weaknesses found in the delve, and relies heavily on healing. Vitreverns are recommended due to their low rarity, though Lightcatchers and Rambleblossoms do more base damage overall. Zooming Cometchasers also have a Fire attack, but their secondary attack is Solar, which is resisted by both Kreekiki and Vullux, the latter of which is the Delve's boss.

  • Tagalong: Any personality with a Fire-element attack (Recommended: Vitrevern, Lightcatcher, Rambleblossom)
  • Equipment: Electro-Arc Rifle + Mining Gear
    • Add-On: Any + Any Electric resist
      • Ideally, Electric + Blue resist, which is not currently known to exist. If no Electric resist Scrap is available, favor a Blue resist, then Earth or Air.
  • Ammo: Arthrophobia

During battle, Search whenever the option comes up (Rocky Ground only needs to be searched once and Tunnelled Walls can be ignored if desired), and use only the weapon's normal attack. Ammo is only required for the 5% chance of Rock Kernel Bunch being a Trilopede trap, however they are weak to fire and will often die when you Search anyway.

During Examining turns, focus solely on healing. Rock Kernel Bunch is recommended if there, as it heals 20 HP 95% of the time. Orange Mushroom is also useful at the mid-range of HP, but only heals 12 as opposed to the Food Cube Snack's 15, so if low on HP it's recommended to use a Snack instead. If at full or near-full HP, feel free to pick a different option, but focus should be primarily on maintaining HP.

When reaching the boss, Search whenever possible (if Fungus Patch) or once (Rocky Ground) and use the normal weapon attack. Rapid Fire can do anywhere from over double weapon damage to slightly below it, so it's a gamble to use and isn't entirely required. Bad luck with Search results and Examining points can end a loop prematurely.

Fulminifer Item Grind

This strategy relies on and makes use of the Fulminifer's two elemental attacks, both of which are strong against several enemies in the Delve, with only the Tunnelwyrm not being weak against either. This strategy relies less on healing than other loop strategies due to the high damage the Fulminifer can do. This strategy has currently only been tested with an account that has 200 max HP, but should work in the same concept with lower-level players. This strategy can be used to farm general items through both the Tagalong and the Examine points, specific items through Examine points, or Scrap.

  • Tagalong: Any personality Fulminifer
  • Equipment: Electro-Arc Rifle/Igniter 1K/Gauged Gale/Frosty Biter + Mining Gear
    • Add-On: Any + Any Electric resist
      • Ideally, Electric + Blue resist, which is not currently known to exist. If no Electric resist Scrap is available, favor a Blue resist, then Earth or Air.
  • Ammo: Arthrophobia (Only if weapon is Electro-Arc Rifle)

Electro-Arc Rifle is the most tested weapon with this setup and will likely give the best results, as the boss is weak against it. However, more non-boss enemies (including random encounter Gemstealers) are weak to the Igniter 1K instead, and the boss is not one of them. However, neither weapon is effective against random encounter Tunnelwyrms, which are weak against the Gauged Gale and Frosty Biter-- weaknesses which no other creature in the Delve shares. Ultimately it's up to the player which weapon they wish to use, and adjust their play accordingly.

Attention should primarily be on farming items for a significant portion of the Delve. During battle, fight as normal; search Rocky Ground once and Fungus Patch whenever the option is up. Fulminifer tagalongs that are not Stoic or Valiant will attack less, but generally heal the player or find items more. If the player wishes to use a weapon to take down the Tunnelwyrms more easily, it's recommended to slightly shift the setup so that the Tagalong is Stoic or Valiant; otherwise, any personality will do.

During Examining turns, if you have a comfortable amount of HP (generally over half), turns can be spent looking for the desired item. With lower HP, attention should start to shift to healing, but confident players with enough max HP can still farm items until HP reaches around 50, at which point all priorities should shift to healing. It's recommended to heal until you have more than half HP, and then switch to farming again.

The boss can be handled as in the Electro-Fire loop. This strategy is impacted less severely by bad luck than a standard loop, and even new players should have decent success if they have the correct setup.

Terrain

Terrain Effects Description
Fungus Patch Heal: 15 HP
5 Earth Damage + enemy Status: Distracted (1 turn)
Lots of mushrooms are growing on top of rocks here.
Rocky Ground Status: Shielded (Indefinite) Rough, rugged terrain that must be traversed carefully.
Tunnelled Walls Item: Iron Ore
10 Damage to enemy
The walls in this area are full of circular holes.

Tagalong Actions

Action Effect Context
Attack Use Basic Attack
Tagalong Injured
Combat
Combat (Start)
Distracted by Something Find Item
Nothing
Examining
Find Mushroom Heal (5-15 HP) Combat
Find Something Find Item Combat
Intercept Ambush 5 Damage Combat (Start)
Looking for Something Nothing Combat
Rummage Around Area Search Reset
Find Item
Combat
Examining
Stand Guard Will Intercept Ambush Examining
Survey Area Nothing Examining

Examine Points

Name Possible Results Description
Big Rock Item: Iron Ore
Trap: Tunnelwyrm (M) (Bronze, 50 HP)
This is a pretty sizable rock. Maybe there's something behind it.
Dripping Stalactite Item: Dripwater
Trap: Trilopede (Bronze, 45 HP)
If you waited long enough this would eventually form into a column, but you don't have that kind of time.
Green Glowing Patch Item: Glowing Moss
Trap: Kreekiki (M) (Sapphire, 60 HP)
There's a patch of glowing moss growing amongst some crystals.
Kyanite Columns Item: Kyanite
Trap: Gemstealer (F) (Blue, 60 HP)
A large cluster of kyanite columns. It might be possible to break off a small piece.
Mineral Cluster Item: Mineral Cluster
Trap: Vullux (Silver, 50 HP)
A large clump of quartz and kyanite. It might be possible to break off a small piece.
Orange Mushroom Item: Orange Mushroom
Heal: 12 HP
It's a sizable mushroom that's just ripe for the picking.
Rock Kernel Bunch Item: Rock Kernel
Heal: 20 HP
Trap: Trilopede (Emerald, 50 HP)
You can see the inside poking out of of one of these craggy, seed-shaped rocks.

Possible Enemies

Species Image HP Spawn Conditions Additional Notes Attacks Weaknesses Resistances
Gemstealer 60 Trap: Kyanite Columns -- Swat
Gem throw
Fire
Solar
Earth
Shadow
55 Randomly --
Kreekiki 60 Trap: Green Glowing Patch -- Wing Slap
Swoop
Electric
Fire
Shadow
Solar
Trilopede 45 Trap: Dripping Stalactite Higher Defense Weak Shock
Strong Shock
Earth
Fire
Electric
Shadow
50 Trap: Rock Kernel Bunch Higher Defense
Tunnelwyrm 55 Randomly Higher Defense Burrow strike
Bite
Air
Ice
Earth
Fire
50 Trap: Big Rock Higher Defense
Vullux 50 Trap: Mineral Cluster Higher Defense Pounce
Crystalline Bite
Electric
Water
Earth
Solar

Boss

Species Image HP Spawn Conditions Additional Notes Attacks Weaknesses Resistances
Vullux 150 Boss Room 10 Pounce
Crystalline Bite
Electric
Water
Earth
Solar

Available Items

For information on Scraps available in this Delve, refer to the Scrap table in Item List and search for relevant creatures.

Image Item Type Spawn Conditions Value (Demand)
Bismuth Element Tagalong 2 (3)
Cave Frost Element Tagalong 4 (6)
Dried Out Bone Organism Tagalong 2 (3)
Dripwater Element Examine: Dripping Stalactite 3 (5)
Encrusted Gadget Artefact Tagalong 10 (15)
Glowing Moss Flora Examine: Green Glowing Patch
Tagalong
1 (2)
Gold Ore Mineral Tagalong 5 (8)
Interesting Rock Mineral Tagalong 1 (2)
Iron Ore Mineral Examine: Big Rock 1 (2)
Kyanite Mineral Examine: Kyanite Columns
Tagalong
2 (3)
Mineral Cluster Mineral Examine: Mineral Cluster
Tagalong
1 (2)
Orange Mushroom Flora Examine: Orange Mushroom 1 (2)
Quartz Mineral Tagalong 1 (2)
Rock Kernel Mineral Examine: Rock Kernel Bunch 3 (5)
Silver Ore Mineral Tagalong 3 (5)
Strutting Pebble Organism Tagalong 4 (6)