Kyanite Corridor: Difference between revisions
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==Strategy== | ==Strategy== | ||
===Electro-Fire Loop=== | ===Electro-Fire Loop=== | ||
The Electro-Fire Loop is a looping strategy similar in concept to the Vitrevern Loop for [[Laboratory Depths]]. In this case, it uses a mix of two elements to cover the majority of creature weaknesses found in the delve, and relies heavily on healing. | The Electro-Fire Loop is a looping strategy similar in concept to the Vitrevern Loop for [[Laboratory Depths]]. In this case, it uses a mix of two elements to cover the majority of creature weaknesses found in the delve, and relies heavily on healing. [[Vitrevern]]s are recommended due to their low rarity, though [[Lightcatcher]]s do more base damage overall. [[Zooming Cometchaser]]s also have a Fire attack, but their secondary attack is Solar, which is resisted by both Kreekiki and Vullux, the latter of which is the Delve's boss. | ||
*'''Tagalong:''' Any personality with a Fire-element attack (Recommended: Vitrevern) | *'''Tagalong:''' Any personality with a Fire-element attack (Recommended: Vitrevern, Lightcatcher) | ||
*'''Equipment:''' Electro-Arc Rifle + Mining Gear | *'''Equipment:''' Electro-Arc Rifle + Mining Gear | ||
*'''Ammo:''' Arthrophobia | *'''Ammo:''' Arthrophobia |
Revision as of 10:52, 4 August 2021
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The Kyanite Corridor is a regular Delve associated with the Mining Site S and containing many of its creatures as enemies.
Strategy
Electro-Fire Loop
The Electro-Fire Loop is a looping strategy similar in concept to the Vitrevern Loop for Laboratory Depths. In this case, it uses a mix of two elements to cover the majority of creature weaknesses found in the delve, and relies heavily on healing. Vitreverns are recommended due to their low rarity, though Lightcatchers do more base damage overall. Zooming Cometchasers also have a Fire attack, but their secondary attack is Solar, which is resisted by both Kreekiki and Vullux, the latter of which is the Delve's boss.
- Tagalong: Any personality with a Fire-element attack (Recommended: Vitrevern, Lightcatcher)
- Equipment: Electro-Arc Rifle + Mining Gear
- Ammo: Arthrophobia
During battle, Search whenever the option comes up (Rocky Ground only needs to be searched once and Tunnelled Walls can be ignored if desired), and use only the weapon's normal attack. Ammo is only required for the 5% chance of Rock Kernel Bunch being a Trilopede trap, however they are weak to fire and will often die when you Search anyway.
During Examining turns, focus solely on healing. Rock Kernel Bunch is recommended if there, as it heals 20 HP 95% of the time. Orange Mushroom is also useful at the mid-range of HP, but only heals 12 as opposed to the Food Cube Snack's 15, so if low on HP it's recommended to use a Snack instead. If at full or near-full HP, feel free to pick a different option, but focus should be primarily on maintaining HP.
When reaching the boss, Search whenever possible (if Fungus Patch) or once (Rocky Ground) and use the normal weapon attack. Rapid Fire can do anywhere from over double weapon damage to slightly below it, so it's a gamble to use and isn't entirely required. Bad luck with Search results and Examining points can end a loop prematurely.
Terrain
Terrain | Effects | Description |
---|---|---|
Fungus Patch | Heal: 15 HP 5 Earth Damage + enemy Status: Distracted (1 turn) |
Lots of mushrooms are growing on top of rocks here. |
Rocky Ground | Status: Shielded (Indefinite) | Rough, rugged terrain that must be traversed carefully. |
Tunnelled Walls | Item: Iron Ore 10 Damage to enemy |
The walls in this area are full of circular holes. |
Tagalong Actions
Action | Effect | Context |
---|---|---|
Attack | Use Basic Attack Tagalong Injured |
Combat Combat (Start) |
Distracted by Something | Find Item Nothing |
Examining |
Find Mushroom | Heal (5-15 HP) | Combat |
Find Something | Find Item | Combat |
Intercept Ambush | 5 Damage | Combat (Start) |
Looking for Something | Nothing | Combat |
Rummage Around Area | Search Reset Find Item |
Combat Examining |
Stand Guard | Will Intercept Ambush | Examining |
Survey Area | Nothing | Examining |
Examine Points
Name | Possible Results | Description |
---|---|---|
Big Rock | Item: Iron Ore Trap: Tunnelwyrm (M) (Bronze, 50 HP) |
This is a pretty sizable rock. Maybe there's something behind it. |
Dripping Stalactite | Item: Dripwater Trap: Trilopede (Bronze, 45 HP) |
If you waited long enough this would eventually form into a column, but you don't have that kind of time. |
Green Glowing Patch | Item: Glowing Moss Trap: Kreekiki (M) (Sapphire, 60 HP) |
There's a patch of glowing moss growing amongst some crystals. |
Kyanite Columns | Item: Kyanite Trap: Gemstealer (F) (Blue, 60 HP) |
A large cluster of kyanite columns. It might be possible to break off a small piece. |
Mineral Cluster | Item: Mineral Cluster Trap: Vullux (Silver, 50 HP) |
A large clump of quartz and kyanite. It might be possible to break off a small piece. |
Orange Mushroom | Item: Orange Mushroom Heal: 12 HP |
It's a sizable mushroom that's just ripe for the picking. |
Rock Kernel Bunch | Item: Rock Kernel Heal: 20 HP Trap: Trilopede (Emerald, 50 HP) |
You can see the inside poking out of of one of these craggy, seed-shaped rocks. |
Possible Enemies
Species | Image | HP | Spawn Conditions | Additional Notes | Attacks | Weaknesses | Resistances |
---|
Gemstealer | 60 | Trap: Kyanite Columns | -- | Swat Gem throw |
Fire Solar |
Earth Shadow | |
55 | Randomly | -- |
Kreekiki | 60 | Trap: Green Glowing Patch | -- | Wing Slap Swoop |
Electric Fire |
Shadow Solar |
Trilopede | 45 | Trap: Dripping Stalactite | Higher Defense | Weak Shock Strong Shock |
Earth Fire |
Electric Shadow | |
50 | Trap: Rock Kernel Bunch | Higher Defense |
Tunnelwyrm | 55 | Randomly | Higher Defense | Burrow strike Bite |
Air Ice |
Earth Fire | |
50 | Trap: Big Rock | Higher Defense |
Vullux | 50 | Trap: Mineral Cluster | Higher Defense | Pounce Crystalline Bite |
Electric Water |
Earth Solar |
Boss
Species | Image | HP | Spawn Conditions | Additional Notes | Attacks | Weaknesses | Resistances |
---|
Vullux | 150 | Boss | Room 10 | Pounce Crystalline Bite |
Electric Water |
Earth Solar |
Available Items
For information on Scraps available in this Delve, refer to the Scrap table in Item List and search for relevant creatures.
Image | Item | Type | Spawn Conditions | Value (Demand) |
---|---|---|---|---|
Bismuth | Element | Tagalong | 2 (3) | |
Cave Frost | Element | Tagalong | 4 (6) | |
Dried Out Bone | Organism | Tagalong | 2 (3) | |
Dripwater | Element | Examine: Dripping Stalactite | 3 (5) | |
Encrusted Gadget | Artefact | Tagalong | 10 (15) | |
Glowing Moss | Flora | Examine: Green Glowing Patch Tagalong |
1 (2) | |
Gold Ore | Mineral | Tagalong | 5 (8) | |
Interesting Rock | Mineral | Tagalong | 1 (2) | |
Iron Ore | Mineral | Examine: Big Rock | 1 (2) | |
Kyanite | Mineral | Examine: Kyanite Columns Tagalong |
2 (3) | |
Mineral Cluster | Mineral | Examine: Mineral Cluster Tagalong |
1 (2) | |
Orange Mushroom | Flora | Examine: Orange Mushroom | 1 (2) | |
Quartz | Mineral | Tagalong | 1 (2) | |
Rock Kernel | Mineral | Examine: Rock Kernel Bunch | 3 (5) | |
Silver Ore | Mineral | Tagalong | 3 (5) | |
Strutting Pebble | Organism | Tagalong | 4 (6) |