Delving: Difference between revisions
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==Gearing Up== | ==Gearing Up== | ||
At least one HP is required to begin a delving session. At the top of the delving page, | At least one HP is required to begin a delving session. At the top of the delving page, [[Item_List#Weapons|loadout]] and [[Damage Chart|Tagalong]] can be chosen. Regardless of success or failure, a creature can only go out as a Tagalong once every three days. | ||
Creatures found in delves have different weaknesses and resistances, which often contribute to certain elements being better in certain delves. Experimenting with different loadouts and Tagalongs is recommended for optimal setup. Some delves have suggested strategies added by users of the Protochroma Wiki. | Creatures found in delves have different weaknesses and resistances, which often contribute to certain elements being better in certain delves. Experimenting with different loadouts and Tagalongs is recommended for optimal setup. Some delves have suggested strategies added by users of the Protochroma Wiki. |
Revision as of 07:41, 1 January 2023
- "Grab your gear and traverse deeper into the dangerous depths of the Sectors in search of resources."
- "Grab your gear and traverse deeper into the dangerous depths of the Sectors in search of resources."
Delving is a turn-based game where players can find resources and battle creatures. Outside of Simulated Delves, resources found while delving can be sold at Dropoff Station for Credits.
Gearing Up
At least one HP is required to begin a delving session. At the top of the delving page, loadout and Tagalong can be chosen. Regardless of success or failure, a creature can only go out as a Tagalong once every three days.
Creatures found in delves have different weaknesses and resistances, which often contribute to certain elements being better in certain delves. Experimenting with different loadouts and Tagalongs is recommended for optimal setup. Some delves have suggested strategies added by users of the Protochroma Wiki.
Regular Delves
Regular delves are always available, as long as the rank requirement is met.
Name | Level | Rooms | Rank Requirement |
---|---|---|---|
Laboratory Depths | Level 1 | 10 | No rank requirement |
Kyanite Corridor | Level 1 | 10 | No rank requirement |
Low Tide | Level 2 | 12 | No rank requirement |
Simulated Delves
Simulated Delves can be attempted at any time with adjustable parameters. Theme may be based on grouping.
If player do an exceptional job, random snack(s) will be offered as a gift in the main page.
Name | Grouping |
---|---|
Reptilian Rendezvous | Reptilian |
Limited Run Delves
Limited Run Delves are available for limited time and can only be cleared once. Clear rewards are different for each delve, such as a baby creature or an item.
Name | Level | Rooms | Rank Requirement |
---|---|---|---|
Cassidice Nest | Level 1 | 4 | No rank requirement |
Cave Entrance | Level 1 | 4 | No rank requirement |
Dontorex Dwelling | Level 1 | 4 | No rank requirement |
Drakilin Hideaway | Level 1 | 4 | No rank requirement |
Kreekiki Crevice | Level 2 | 6 | Junior or higher |
Lightcatcher Migration | Level 2 | 6 | Junior or higher |
Qidrik Sighting | Level 3 | 6 | Seasoned or higher |
Scrap Pile | Level 1 | 4 | No rank requirement |
Shadowspewer Room | Level 2 | 6 | Junior or higher |
Updog Overhang | Level 1 | 4 | No rank requirement |
Voidwalker Hangout | Level 2 | 6 | Junior or higher |
Vullux Den | Level 1 | 4 | No rank requirement |