Project Portal
This page is intended to serve as a place for editors to discuss what pages need to be made and how to go about making them. Feel free to add your own section, comment on other users' sections, or work on pages which have been linked here for work. When you feel that the project you started has been completed, feel free to delete it from this page. Please do not delete projects you did not start.
When commenting on sections, you can separate your comment from the previous person's by indenting with colons, using one more than the previous person did. If the indents start running off the screen, feel free to reset your indent to one colon. Sign your username after your comment by using four tildes. A non-formatted example:
I want to do this thing. ~~~~ :I'll help you do it. ~~~~ ::Count me in! ~~~~ :::The thing is almost done. ~~~~ : The indents are getting long. ~~~~
Item List
The Item List page should now be complete with all item information currently known to the wiki. Stuff still needed:
- Supply shop items (only Rare Chromas have been added)
- Scrap info for Cloaked Shrubstalker, since we still don't know their rarities or descriptions.
Formatting may also need to be adjusted for the tables as we find the best way to layout information. Gathouria (talk) 09:55, 7 June 2021 (UTC)
Damage Output
I'm taking data on how much damage enemies, Tagalongs, and the player can do, and have a lot of data, but not sure where the best place to put this info would be. Since it's a huge chunk of data text, I'll link to what's currently collected. Gathouria (talk) 20:41, 23 May 2021 (UTC)
Shielded, resisted, and super effective damage is all collected separately, which will hopefully allow us to do math to get the base damage for everything and see which way things round in damage math.
- Tagalong & Player (against enemies without boosted defense): https://bit.ly/3vgxxJF
- Enemy Creatures: https://bit.ly/3fCcMBO
Limited Pickup Text
- June 6, 2021 - June 30, 2021
- Reward: Rainbow Chroma x2
- "They ended up with a bunch of extra materials to make more Rainbow Chroma than usual. Bet you're happy you get to have more than just one this time, huh?"
- July 7, 2021 - July 31, 2021
- Reward: Energy Drink x4
- "Feels like the IA will take money from almost anyone... there was this whole spiel the company that makes these energy drinks wanted me to give you, but I lost the paper. How would they even know if I told it to everyone anyway? They taste good, I guess. There, that's my endorsement."
- August 24, 2021 - September 24, 2021
- Reward: Juice Box x6
- "Have you ever read the back of one of these? It just goes on and on about the straw being made of paper. If they're gonna give me another thing to hand out they could at least give me some good reading material too."
New Release Wiki Checklist
To be used as a reference during new releases. Feel free to add anything I probably forgot about. Konz (talk) 16:36, 1 August 2021 (UTC)
New Creature Release
- New creature page when the first creature grows up (check back for FRIC number)
- Relevant Sector page under Creatures:
- Year-around: Forested Laboratory, Chroma Coast, Mining Site S, Crop Circle Canyon
- Seasonal: Wintry Glacier, Perennial Meadow (Summer/Autumn to be added when they become available)
- Rarity page update
- Grouping page update
New Delve Checklist
- New section in Project Portal using any older Delve page as template
- Delving table in Delving page update
- Test for weakness/resistance on brand new creature encounters, and whether the encounter has higher defense or not (19-25 DPS average neutral attack, higher defense creatures will take less than this on average)
- Update Scraps in Item List for brand new creature encounters
- Gather all possible items in the Available Items table, excluding scraps
- Relevant Sector page under Delves:
- Year-around: Forested Laboratory, Chroma Coast, Mining Site S, Crop Circle Canyon
- Seasonal: Wintry Glacier, Perennial Meadow (Summer/Autumn to be added when they become available)
- Once information gathering is complete, move to their new page and remove the section in Project Portal
Other New Content Checklist
This is for things like Limited Pickups and new dialogues. I'll add things here when I think of something (you can, too). Konz (talk) 16:36, 1 August 2021 (UTC)
- TBA
Vullux Den (Limited Run Delve)
New page added: Vullux Den
Strategy
Scrap Grind
This strategy is for collecting Scraps that are currently not available in any of Regular Delves. Since players cannot retry Limited Run Delves after clearing, careful HP management is essential.
- Tagalong: None
- Equipment: Igniter 1K + Researcher Uniform
- Ammo: Dehydrator/Scaleshredder
Even though Vullux Den is a Level 1 Delve, the available terrains are not helpful for the 1 HP strategy utilized in other limited delves, Cassidice Nest and Drakilin Hideaway. Take Igniter 1K to deal with Fungusmonger, as well as Trilopede should you have no choice but to encounter one; have some Dehydrator/Scaleshredder ready for Selm. Why Igniter 1K over Electro-Arc Rifle? While Fungus and Selm are weak to Electric, Vullux is also weak to it, thus not recommended in order to help prevent clearing the delve prematurely due to string of bad luck.
Tagalongs have been tested for viability in this delve. Due to their unpredictable natures, close shaves were experienced even when starting with 1 HP, therefore taking a tagalong is not advised here.
16 HP will be enough to survive the first Fungusmonger, 26 HP if seeking out Selm. Use normal attacks against Fungusmonger, and normal attack + ammo against Selm. Heal in second room with Orange Mushroom only if searching specifically for Fungusmongers and the HP is below 10. If hunting for Selms, hope the first and second room offer examine points that include Bubbling Pond.
Terrain
Terrain | Effects | Description |
---|---|---|
Cave Puddles | 8 Water Damage Heal 15 HP |
A damp area whose ground is littered with puddles. |
Fungus Patch | 5 Earth Damage + Distract (1 turn) Heal 15 HP |
Lots of mushrooms are growing on top of rocks here. |
Rocky Ground | Shielded (infinite turns) | Rough, rugged terrain that must be traversed carefully. |
Tagalong Actions
Action | Effect | Context |
---|---|---|
Attack | Use Basic Attack Tagalong Injured |
Combat Combat (Start) |
Examine Points
Name | Possible Results | Description |
---|---|---|
Bubbling Pond | Item: Thirty-eyed Fish Trap: Selm |
Something is definitely stirring underneath the surface of this little pond. |
Orange Mushroom | Item: Orange Mushroom Heal: 12 |
It's a sizable mushroom that's just ripe for the picking. |
Small Green Glow | Item: Glowing Moss Trap: Trilopede |
There's a little patch of glowing moss off in the distance. |
Possible Enemies
Species | Image | HP | Spawn Conditions | Additional Notes | Attacks | Weaknesses | Resistances |
---|
Fungusmonger | 60 | Randomly | -- | Headbutt Spray |
Electric Fire Solar |
Earth Shadow Water |
Selm | 55 | Trap: Bubbling Pond | -- | Squeeze Bite |
Air Electric |
Shadow Solar |
Trilopede | 45 | Trap: Small Green Glow | Higher Defense | Weak Shock Strong Shock |
Earth Fire |
Electric Shadow |
Boss
Species | Image | HP | Spawn Conditions | Additional Notes | Attacks | Weaknesses | Resistances |
---|
Vullux | 120 | Boss | Higher Defense Room 4 |
Pounce Crystalline Bite |
Electric Water |
Earth Solar |
Available Items
For information on Scraps available in this Delve, refer to the Scrap table in Item List and search for relevant creatures. Descriptions included for future inclusion on Item List.
Image | Item | Type | Spawn Conditions | Value (Demand) | Description |
---|---|---|---|---|---|
Dried Out Bone | Organism | Tagalong | known | known | |
Glowing Moss | Flora | Examine: Small Green Glow Tagalong |
known | known | |
Interesting Rock | Mineral | Tagalong | known | known | |
Orange Mushroom | Flora | Examine: Orange Mushroom | known | known | |
Thirty-eyed Fish | Organism | Examine: Bubbling Pond | known | known | |
Quartz | Mineral | Tagalong | known | known |
Kreekiki Crevice (Limited Run Delve)
New page added: Kreekiki Crevice
Terrain
Terrain | Effects | Description |
---|---|---|
Cave Puddles | 8 Water Damage Heal 15 HP |
A damp area whose ground is littered with puddles. |
Fungus Patch | 5 Earth Damage + Distract (1 turn) Heal 15 HP |
Lots of mushrooms are growing on top of rocks here. |
Rocky Ground | Shielded (infinite turns) | Rough, rugged terrain that must be traversed carefully. |
Tagalong Actions
Action | Effect | Context |
---|---|---|
Attack | Use Basic Attack Tagalong Injured |
Combat Combat (Start) |
Examine Points
Name | Possible Results | Description |
---|---|---|
Opaque Pond | Item: Thirty-eyed Fish Trap: Selm |
The water in this little pond is cloudy, but its stirring surface suggests something is there. |
Orange Mushroom | Item: Orange Mushroom Heal: 12 |
It's a sizable mushroom that's just ripe for the picking. |
Massive Stalactites | Item: Dripwater Trap: Kreekiki |
A group of large, foreboding stalactites. |
Possible Enemies
Species | Image | HP | Spawn Conditions | Additional Notes | Attacks | Weaknesses | Resistances |
---|
Fungusmonger | 70 | Randomly | -- | Headbutt Spray |
Electric Fire Solar |
Earth Shadow Water |
Gemstealer | 70 | Randomly | -- | Swat Gem throw |
Fire Solar |
Earth Shadow |
Kreekiki | 65 | Trap: Massive Stalactites | -- | Wing Slap Swoop |
Air Electric |
Shadow Solar |
Selm | 60 | Trap: Opaque Pond | -- | Squeeze Bite |
Air Electric |
Shadow Solar |
Boss
Species | Image | HP | Spawn Conditions | Additional Notes | Attacks | Weaknesses | Resistances |
---|
Kreekiki | 145 | Boss | Room 6 | Wing Slap Swoop |
Electric Fire |
Shadow Solar |
Available Items
For information on Scraps available in this Delve, refer to the Scrap table in Item List and search for relevant creatures. Descriptions included for future inclusion on Item List.
Image | Item | Type | Spawn Conditions | Value (Demand) | Description |
---|---|---|---|---|---|
Dripwater | Element | Examine: Massive Stalactites | known | known | |
Gold Ore | Mineral | Tagalong | known | known | |
Interesting Rock | Mineral | Tagalong | known | known | |
Orange Mushroom | Flora | Examine: Orange Mushroom | known | known | |
Strutting Pebble | Organism | Tagalong | known | known | |
Quartz | Mineral | Tagalong | known | known | |
Thirty-eyed Fish | Organism | Examine: Opaque Pond | known | known |
Reptilian Rendezvous
The Reptilian Rendezvous is a simulated Delve that includes a wide array of reptilian creatures as potential enemies. This simulated Delve became available on September 15, 2021.
If player do an exceptional job in this delve, random snack(s) will be offered as a gift in the main page.
Strategy
Terrain
Terrain | Effects | Description |
---|---|---|
Forest Clearing | 5 Damage + Distract (1 turn) 30 Damage + Stuck (2 turns) Nothing |
Relatively flat, easy to traverse land surrounded by trees. |
Fungus Patch | Heal: 15 HP 5 Earth Damage + Enemy Status: Distracted (1 turn) |
Lots of mushrooms are growing on top of rocks here. |
Rocky Ground | Status: Shielded (Indefinite) | Rough, rugged terrain that must be traversed carefully. |
Sandy Beach | 8 Earth Damage 15 Damage + Stuck (2 turns) |
Soft, slightly loose sand without much of note around. |
Tall Undergrowth | Protected (2 turns) | A patch of forest with numerous waist-high plants. |
Tide Pools | Heal: 15 HP 5 Earth Damage + Distracted (1 turn) |
Tide pools housing pockets of water and life, free from the crashing waves. |
Tagalong Actions
Action | Effect | Context |
---|---|---|
Attack | Use Basic Attack Tagalong Injured |
Combat Combat (Start) |
Distracted by Something | Find Ammo/Orb Nothing |
Examining |
Find Ammo | Find Random Ammo | Combat |
Find Recovery Orb | Heal (5-15 HP) | Combat |
Intercept Ambush | 5 Damage | Combat (Start) |
Looking for Something | Nothing | Combat |
Rummage Around Area | Search Reset Find Ammo/Orb |
Combat Examining |
Stand Guard | Will Intercept Ambush | Examining |
Survey Area | Nothing | Examining |
Examine Points
Name | Range | Possible Results | Description |
---|---|---|---|
Recovery Orb | All Rooms | Item/Heal: Small Recovery (15 HP) Medium Recovery (25 HP) Large Recovery (50 HP) |
A floating orb with a comforting blue glow. |
Glacier Chunk | Room 1 - ? | Item: Heat-seeking Trap: Cithera |
You won't ever see this big chunk of ice melt, namely because this is a simulation. |
Large Leafy Bush | Room 1 - 30 | Item: Plucky Trap: Cassidice |
It's impossible to see what's on the other side of this big plant. |
Perching Rock | Room 1 - ? | Item: De-elemental Trap: Lightcatcher |
A tall rock perfectly shaped for perching upon. |
Thorny Tree | Room 1 - ? | Item: Venom Trap: Drakilin |
This prickly tree looks like it wouldn't be very pleasant to lean against. |
Stirring Pond | Room 10 - ? | Item: Dehydrator Trap: Selm |
The surface of this pond is constantly moving. |
Tall Fulgurite | Room 20 - ? | Item: Large Recovery Trap: Fulminifer |
If this fulgurite were real it would be much too big to easily harvest on your own. |
Void Portal | Room 30 - ? | Item: Scaleshredder Trap: Voidwalker |
It's a big purple portal to somewhere else. |
Deep Water | Room 40 - ? | Item: Large Recovery Trap: Matmadyur Heimsins |
There's no seeing the bottom of this deep blue pool of water. |
Possible Enemies
Species | Image | Spawn Conditions | Additional Notes | Attacks | Weaknesses | Resistances |
---|
Aceranguis | Randomly | -- | Bite Sting |
Ice | Earth |
Cassidice | Trap: Large Leafy Bush | -- | Kick Beak slash |
Fire Ice |
Earth Shadow |
Cithera | Trap: Glacier Chunk | -- | Bite Wing slam |
Fire | Air |
Dontorex | Randomly | -- | Bite throw Clamp down |
Ice Solar |
Earth Shadow |
Drakilin | Trap: Thorny Bush | -- | Antler ram Bite |
Electric Water |
Fire Ice |
Fulminifer | Trap: Tall Fulgurite | Higher HP | Lightning Bolt Spit Fire |
Earth Shadow Water |
Electric Fire Ice |
Knutte | Randomly | -- | Tackle Bolt |
Ice Water |
Electric Shadow |
Lightcatcher | Trap: Perching Rock | -- | Grapple drop Fire breath |
Earth Shadow |
Fire Solar |
Matmadyur Heimsins | Trap: Deep Water | Higher HP | Squeeze Chomp |
Solar | Water |
Selm | Trap: Stirring Pond | -- | Squeeze Bite |
Air Electric |
Shadow Solar |
Tunnelwyrm | Randomly | Higher Defense | Burrow strike Bite |
Air Ice |
Earth Fire |
Vitrevern | Randomly | -- | Bite Spit fire |
Air Shadow |
Fire Solar |
Voidwalker | Trap: Void Portal | -- | Tail slam Swipe unseen |
Air Ice |
Shadow Water |
Available Items
All of the following items are temporary and will disappear when the run ends.
Image | Item | Spawn Conditions |
---|---|---|
Small Recovery Orb | Examine: Recovery Orb Defeat: Any Tagalong | |
Medium Recovery Orb | Examine: Recovery Orb Defeat: Any Tagalong | |
Large Recovery Orb | Examine: Tall Fulgurite/Deep Water Defeat: Fulminifer/Matmadyur Heimsins Tagalong(?) | |
Extra Large Recovery Orb | Tagalong (Rare?) | |
Venom | Examine: Thorny Tree Defeat: Aceranguis Tagalong | |
Scaleshredder | Examine: Void Portal Defeat: Knutte/Voidwalker Tagalong | |
Heat-seeking | Examine: Glacier Chunk Defeat: Cithera Tagalong | |
Plucky | Examine: Large Leafy Bush Defeat: Cassidice/Vitrevern Tagalong | |
Corrosion | Defeat: Knutte Tagalong(?) | |
De-elemental | Examine: Perching Rock Defeat: Lightcatcher Tagalong | |
Dehydrator | Examine: Stirring Pond Defeat: Selm Tagalong |