Project Portal

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Revision as of 03:29, 22 September 2021 by imported>Konz (→‎Available Items: Venom image doesn't appear to exist at the moment)

This page is intended to serve as a place for editors to discuss what pages need to be made and how to go about making them. Feel free to add your own section, comment on other users' sections, or work on pages which have been linked here for work. When you feel that the project you started has been completed, feel free to delete it from this page. Please do not delete projects you did not start.

When commenting on sections, you can separate your comment from the previous person's by indenting with colons, using one more than the previous person did. If the indents start running off the screen, feel free to reset your indent to one colon. Sign your username after your comment by using four tildes. A non-formatted example:

I want to do this thing. ~~~~
:I'll help you do it. ~~~~
::Count me in! ~~~~
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Item List

The Item List page should now be complete with all item information currently known to the wiki. Stuff still needed:

  • Supply shop items (only Rare Chromas have been added)
  • Scrap info for Cloaked Shrubstalker, since we still don't know their rarities or descriptions.

Formatting may also need to be adjusted for the tables as we find the best way to layout information. Gathouria (talk) 09:55, 7 June 2021 (UTC)

Damage Output

I'm taking data on how much damage enemies, Tagalongs, and the player can do, and have a lot of data, but not sure where the best place to put this info would be. Since it's a huge chunk of data text, I'll link to what's currently collected. Gathouria (talk) 20:41, 23 May 2021 (UTC)

Shielded, resisted, and super effective damage is all collected separately, which will hopefully allow us to do math to get the base damage for everything and see which way things round in damage math.

Limited Pickup Text

  • June 6, 2021 - June 30, 2021
    • Reward: Rainbow Chroma x2
    • "They ended up with a bunch of extra materials to make more Rainbow Chroma than usual. Bet you're happy you get to have more than just one this time, huh?"
  • July 7, 2021 - July 31, 2021
    • Reward: Energy Drink x4
    • "Feels like the IA will take money from almost anyone... there was this whole spiel the company that makes these energy drinks wanted me to give you, but I lost the paper. How would they even know if I told it to everyone anyway? They taste good, I guess. There, that's my endorsement."
  • August 24, 2021 - September 24, 2021
    • Reward: Juice Box x6
    • "Have you ever read the back of one of these? It just goes on and on about the straw being made of paper. If they're gonna give me another thing to hand out they could at least give me some good reading material too."

New Release Wiki Checklist

To be used as a reference during new releases. Feel free to add anything I probably forgot about. Konz (talk) 16:36, 1 August 2021 (UTC)

New Creature Release

New Delve Checklist

  • New section in Project Portal using any older Delve page as template
  • Delving table in Delving page update
  • Test for weakness/resistance on brand new creature encounters, and whether the encounter has higher defense or not (19-25 DPS average neutral attack, higher defense creatures will take less than this on average)
  • Update Scraps in Item List for brand new creature encounters
  • Gather all possible items in the Available Items table, excluding scraps
  • Relevant Sector page under Delves:
  • Once information gathering is complete, move to their new page and remove the section in Project Portal

Other New Content Checklist

This is for things like Limited Pickups and new dialogues. I'll add things here when I think of something (you can, too). Konz (talk) 16:36, 1 August 2021 (UTC)

  • TBA

Vullux Den (Limited Run Delve)

New page added: Vullux Den

Strategy

Scrap Grind

This strategy is for collecting Scraps that are currently not available in any of Regular Delves. Since players cannot retry Limited Run Delves after clearing, careful HP management is essential.

  • Tagalong: None
  • Equipment: Igniter 1K + Researcher Uniform
  • Ammo: Dehydrator/Scaleshredder

Even though Vullux Den is a Level 1 Delve, the available terrains are not helpful for the 1 HP strategy utilized in other limited delves, Cassidice Nest and Drakilin Hideaway. Take Igniter 1K to deal with Fungusmonger, as well as Trilopede should you have no choice but to encounter one; have some Dehydrator/Scaleshredder ready for Selm. Why Igniter 1K over Electro-Arc Rifle? While Fungus and Selm are weak to Electric, Vullux is also weak to it, thus not recommended in order to help prevent clearing the delve prematurely due to string of bad luck.

Tagalongs have been tested for viability in this delve. Due to their unpredictable natures, close shaves were experienced even when starting with 1 HP, therefore taking a tagalong is not advised here.

16 HP will be enough to survive the first Fungusmonger, 26 HP if seeking out Selm. Use normal attacks against Fungusmonger, and normal attack + ammo against Selm. Heal in second room with Orange Mushroom only if searching specifically for Fungusmongers and the HP is below 10. If hunting for Selms, hope the first and second room offer examine points that include Bubbling Pond.

Terrain

Terrain Effects Description
Cave Puddles 8 Water Damage
Heal 15 HP
A damp area whose ground is littered with puddles.
Fungus Patch 5 Earth Damage + Distract (1 turn)
Heal 15 HP
Lots of mushrooms are growing on top of rocks here.
Rocky Ground Shielded (infinite turns) Rough, rugged terrain that must be traversed carefully.

Tagalong Actions

Action Effect Context
Attack Use Basic Attack
Tagalong Injured
Combat
Combat (Start)

Examine Points

Name Possible Results Description
Bubbling Pond Item: Thirty-eyed Fish
Trap: Selm
Something is definitely stirring underneath the surface of this little pond.
Orange Mushroom Item: Orange Mushroom
Heal: 12
It's a sizable mushroom that's just ripe for the picking.
Small Green Glow Item: Glowing Moss
Trap: Trilopede
There's a little patch of glowing moss off in the distance.

Possible Enemies

Species Image HP Spawn Conditions Additional Notes Attacks Weaknesses Resistances
Fungusmonger 60 Randomly -- Headbutt
Spray
Electric
Fire
Solar
Earth
Shadow
Water
Selm 55 Trap: Bubbling Pond -- Squeeze
Bite
Air
Electric
Shadow
Solar
Trilopede 45 Trap: Small Green Glow Higher Defense Weak Shock
Strong Shock
Earth
Fire
Electric
Shadow


Boss

Species Image HP Spawn Conditions Additional Notes Attacks Weaknesses Resistances
Vullux 120 Boss Higher Defense
Room 4
Pounce
Crystalline Bite
Electric
Water
Earth
Solar


Available Items

For information on Scraps available in this Delve, refer to the Scrap table in Item List and search for relevant creatures. Descriptions included for future inclusion on Item List.

Image Item Type Spawn Conditions Value (Demand) Description
Dried Out Bone Organism Tagalong known known
Glowing Moss Flora Examine: Small Green Glow
Tagalong
known known
Interesting Rock Mineral Tagalong known known
Orange Mushroom Flora Examine: Orange Mushroom known known
Thirty-eyed Fish Organism Examine: Bubbling Pond known known
Quartz Mineral Tagalong known known

Kreekiki Crevice (Limited Run Delve)

New page added: Kreekiki Crevice

Terrain

Terrain Effects Description
Cave Puddles 8 Water Damage
Heal 15 HP
A damp area whose ground is littered with puddles.
Fungus Patch 5 Earth Damage + Distract (1 turn)
Heal 15 HP
Lots of mushrooms are growing on top of rocks here.
Rocky Ground Shielded (infinite turns) Rough, rugged terrain that must be traversed carefully.

Tagalong Actions

Action Effect Context
Attack Use Basic Attack
Tagalong Injured
Combat
Combat (Start)

Examine Points

Name Possible Results Description
Opaque Pond Item: Thirty-eyed Fish
Trap: Selm
The water in this little pond is cloudy, but its stirring surface suggests something is there.
Orange Mushroom Item: Orange Mushroom
Heal: 12
It's a sizable mushroom that's just ripe for the picking.
Massive Stalactites Item: Dripwater
Trap: Kreekiki
A group of large, foreboding stalactites.

Possible Enemies

Species Image HP Spawn Conditions Additional Notes Attacks Weaknesses Resistances
Fungusmonger 70 Randomly -- Headbutt
Spray
Electric
Fire
Solar
Earth
Shadow
Water
Gemstealer 70 Randomly -- Swat
Gem throw
Fire
Solar
Earth
Shadow
Kreekiki 65 Trap: Massive Stalactites -- Wing Slap
Swoop
Air
Electric
Shadow
Solar
Selm 60 Trap: Opaque Pond -- Squeeze
Bite
Air
Electric
Shadow
Solar


Boss

Species Image HP Spawn Conditions Additional Notes Attacks Weaknesses Resistances
Kreekiki 145 Boss Room 6 Wing Slap
Swoop
Electric
Fire
Shadow
Solar


Available Items

For information on Scraps available in this Delve, refer to the Scrap table in Item List and search for relevant creatures. Descriptions included for future inclusion on Item List.

Image Item Type Spawn Conditions Value (Demand) Description
Dripwater Element Examine: Massive Stalactites known known
Gold Ore Mineral Tagalong known known
Interesting Rock Mineral Tagalong known known
Orange Mushroom Flora Examine: Orange Mushroom known known
Strutting Pebble Organism Tagalong known known
Quartz Mineral Tagalong known known
Thirty-eyed Fish Organism Examine: Opaque Pond known known

Reptilian Rendezvous

The Reptilian Rendezvous is a simulated Delve that includes a wide array of reptilian creatures as potential enemies. This simulated Delve became available on September 15, 2021.

If player do an exceptional job in this delve, random snack(s) will be offered as a gift in the main page.

Strategy

Terrain

Terrain Effects Description
Forest Clearing 5 Damage + Distract (1 turn)
30 Damage + Stuck (2 turns)
Nothing
Relatively flat, easy to traverse land surrounded by trees.
Fungus Patch Heal: 15 HP
5 Earth Damage + Enemy Status: Distracted (1 turn)
Lots of mushrooms are growing on top of rocks here.
Rocky Ground Status: Shielded (Indefinite) Rough, rugged terrain that must be traversed carefully.
Sandy Beach 8 Earth Damage
15 Damage + Stuck (2 turns)
Soft, slightly loose sand without much of note around.
Tall Undergrowth Protected (2 turns) A patch of forest with numerous waist-high plants.
Tide Pools Heal: 15 HP
5 Earth Damage + Distracted (1 turn)
Tide pools housing pockets of water and life, free from the crashing waves.

Tagalong Actions

Action Effect Context
Attack Use Basic Attack
Tagalong Injured
Combat
Combat (Start)
Distracted by Something Find Ammo/Orb
Nothing
Examining
Find Ammo Find Random Ammo Combat
Find Recovery Orb Heal (5-15 HP) Combat
Intercept Ambush 5 Damage Combat (Start)
Looking for Something Nothing Combat
Rummage Around Area Search Reset
Find Ammo/Orb
Combat
Examining
Stand Guard Will Intercept Ambush Examining
Survey Area Nothing Examining

Examine Points

Name Range Possible Results Description
Recovery Orb All Rooms Item/Heal:
Small Recovery (15 HP)
Medium Recovery (25 HP)
Large Recovery (50 HP)
A floating orb with a comforting blue glow.
Glacier Chunk Room 1 - ? Item: Heat-seeking
Trap: Cithera
You won't ever see this big chunk of ice melt, namely because this is a simulation.
Large Leafy Bush Room 1 - 30 Item: Plucky
Trap: Cassidice
It's impossible to see what's on the other side of this big plant.
Perching Rock Room 1 - ? Item: De-elemental
Trap: Lightcatcher
A tall rock perfectly shaped for perching upon.
Thorny Tree Room 1 - ? Item: Venom
Trap: Drakilin
This prickly tree looks like it wouldn't be very pleasant to lean against.
Stirring Pond Room 10 - ? Item: Dehydrator
Trap: Selm
The surface of this pond is constantly moving.
Tall Fulgurite Room 20 - ? Item: Large Recovery
Trap: Fulminifer
If this fulgurite were real it would be much too big to easily harvest on your own.
Void Portal Room 30 - ? Item: Scaleshredder
Trap: Voidwalker
It's a big purple portal to somewhere else.
Deep Water Room 40 - ? Item: Large Recovery
Trap: Matmadyur Heimsins
There's no seeing the bottom of this deep blue pool of water.

Possible Enemies

Species Image Spawn Conditions Additional Notes Attacks Weaknesses Resistances
Aceranguis Randomly -- Bite
Sting
Ice Earth
Cassidice Trap: Large Leafy Bush -- Kick
Beak slash
Fire
Ice
Earth
Shadow
Cithera Trap: Glacier Chunk -- Bite
Wing slam
Fire Air
Dontorex Randomly -- Bite throw
Clamp down
Ice
Solar
Earth
Shadow
Drakilin Trap: Thorny Bush -- Antler ram
Bite
Electric
Water
Fire
Ice
Fulminifer Trap: Tall Fulgurite Higher HP Lightning Bolt
Spit Fire
Earth
Shadow
Water
Electric
Fire
Ice
Knutte Randomly -- Tackle
Bolt
Ice
Water
Electric
Shadow
Lightcatcher Trap: Perching Rock -- Grapple drop
Fire breath
Earth
Shadow
Fire
Solar
Matmadyur Heimsins Trap: Deep Water Higher HP Squeeze
Chomp
Solar Water
Selm Trap: Stirring Pond -- Squeeze
Bite
Air
Electric
Shadow
Solar
Tunnelwyrm Randomly Higher Defense Burrow strike
Bite
Air
Ice
Earth
Fire
Vitrevern Randomly -- Bite
Spit fire
Air
Shadow
Fire
Solar
Voidwalker Trap: Void Portal -- Tail slam
Swipe unseen
Air
Ice
Shadow
Water


Available Items

All of the following items are temporary and will disappear when the run ends.

Image Item Spawn Conditions
Small Recovery Orb Examine: Recovery Orb
Defeat: Any
Tagalong
Medium Recovery Orb Examine: Recovery Orb
Defeat: Any
Tagalong
Large Recovery Orb Examine: Tall Fulgurite/Deep Water
Defeat: Fulminifer/Matmadyur Heimsins
Tagalong(?)
Extra Large Recovery Orb Tagalong (Rare?)
Venom Examine: Thorny Tree
Defeat: Aceranguis
Tagalong
Scaleshredder Examine: Void Portal
Defeat: Knutte/Voidwalker
Tagalong
Heat-seeking Examine: Glacier Chunk
Defeat: Cithera
Tagalong
Plucky Examine: Large Leafy Bush
Defeat: Cassidice/Vitrevern
Tagalong
Corrosion Defeat: Knutte
Tagalong(?)
De-elemental Examine: Perching Rock
Defeat: Lightcatcher
Tagalong
Dehydrator Examine: Stirring Pond
Defeat: Selm
Tagalong