Project Portal

From Protochroma Wiki
Revision as of 16:54, 1 April 2022 by imported>Konz

This page is intended to serve as a place for editors to discuss what pages need to be made and how to go about making them. Feel free to add your own section, comment on other users' sections, or work on pages which have been linked here for work. When you feel that the project you started has been completed, feel free to delete it from this page. Please do not delete projects you did not start, unless the information has been added to the target page in full.

When commenting on sections, you can separate your comment from the previous person's by indenting with colons, using one more than the previous person did. If the indents start running off the screen, feel free to reset your indent to one colon. Sign your username after your comment by using four tildes. A non-formatted example:

I want to do this thing. ~~~~
:I'll help you do it. ~~~~
::Count me in! ~~~~
:::The thing is almost done. ~~~~
: The indents are getting long. ~~~~

Item List

The Item List page should now be complete with all item information currently known to the wiki. Stuff still needed:

  • Supply shop items (only Rare Chromas have been added)
  • Scrap info for Cloaked Shrubstalker, since we still don't know their rarities or descriptions.

Formatting may also need to be adjusted for the tables as we find the best way to layout information. Gathouria (talk) 09:55, 7 June 2021 (UTC)

Damage Output

I'm taking data on how much damage enemies, Tagalongs, and the player can do, and have a lot of data, but not sure where the best place to put this info would be. Since it's a huge chunk of data text, I'll link to what's currently collected. Gathouria (talk) 20:41, 23 May 2021 (UTC)

Shielded, resisted, and super effective damage is all collected separately, which will hopefully allow us to do math to get the base damage for everything and see which way things round in damage math.

New Release Wiki Checklist

New Creature Release

New Delve Checklist

  • New section in Project Portal using any older Delve page as template
  • Test for weakness/resistance on brand new creature encounters, and whether the encounter has higher defense or not (19-25 DPS average neutral attack is normal defense; higher defense about ~16-18, formidable ~8-10.)
  • Gather all possible items in the delve's Available Items table (excluding scraps)

Once that's done:

Other New Content Checklist

  • Limited Pickup for new limited pickups (if it is a brand new creature, label it as such until the species name is revealed)
  • Add any new/additional dialogue to relevant NPC page
  • New NPCs, use any existing NPC page as a template
  • Core features/mechanics, such as trading and cross-player breeding

Xenolinguistics

Times listed are on server time (PT).

Leaving this here for another week to verify times and such. Still haven't nailed down the morning time (help on this would be appreciated).

Sunday

  • "I need to get one of those Dysonette creatures sometime to study. Did you read the entries? They're definitely communicating, it's just a matter of figuring out what they're trying to say. Plus, it'd be funny to talk to your creatures with a laser pointer."
12:00 AM (cont. from Saturday)
  • "Yeah, I'm still working on the weekends. It's just so interesting, I can't seem to put it down! Haha. Don't worry, I make sure to stay rested. I get reminded if I try to go too hard."
First seen at 6:22 AM
  • "Actually, I’m taking a break right now. Want to share a snack? I got extra in case anyone came in to see me. It’s no trouble, I’ll have plenty for myself."
10:30 AM? First seen at 11:00 AM - before accepting gift
  • Xachi seems very engrossed in poring over an old document recovered on an expedition. You decide not to disturb him right now.
10:30 AM? First seen at 11:00 AM - after accepting gift
  • "I need to get one of those Dysonette creatures sometime to study. Did you read the entries? They're definitely communicating, it's just a matter of figuring out what they're trying to say. Plus, it'd be funny to talk to your creatures with a laser pointer."
7:30 PM

Monday

  • "Mmmm, it's nice out though. Maybe we'll get approval for a field expedition one of these days. I'll probably have to take a couple other researchers with me, but it'd be worth it."
12:00 AM
  • "Good morning. Keep at it out there! I hope to make more progress on this language soon. It's very interesting. Are you going out delving today? We hope you find something good."
First seen at 7:51 AM
  • "The books from that old laboratory really are something, but it'd be so much easier if there were more illustrations for context. Usually, we don't have to try to piece together a language that nobody speaks."
11:00 AM
  • "Mmmm, it's nice out though. Maybe we'll get approval for a field expedition one of these days. I'll probably have to take a couple other researchers with me, but it'd be worth it."
7:00 PM

Tuesday

  • "Mmmm, it's nice out though. Maybe we'll get approval for a field expedition one of these days. I'll probably have to take a couple other researchers with me, but it'd be worth it."
12:00 AM (cont. from yesterday)
  • "Good morning. Keep at it out there! I hope to make more progress on this language soon. It's very interesting. Are you going out delving today? We hope you find something good."
First seen at 9:00 AM
  • "The books from that old laboratory really are something, but it'd be so much easier if there were more illustrations for context. Usually, we don't have to try to piece together a language that nobody speaks."
11:00 AM
  • "Mmmm, it's nice out though. Maybe we'll get approval for a field expedition one of these days. I'll probably have to take a couple other researchers with me, but it'd be worth it."
7:00 PM

Wednesday

  • "Mmmm, it's nice out though. Maybe we'll get approval for a field expedition one of these days. I'll probably have to take a couple other researchers with me, but it'd be worth it."
12:00 AM (cont. from yesterday)
  • "Good morning. Keep at it out there! I hope to make more progress on this language soon. It's very interesting. Are you going out delving today? We hope you find something good."
First seen at 8:22 AM
  • "The books from that old laboratory really are something, but it'd be so much easier if there were more illustrations for context. Usually, we don't have to try to piece together a language that nobody speaks."
11:00 AM
  • "Mmmm, it's nice out though. Maybe we'll get approval for a field expedition one of these days. I'll probably have to take a couple other researchers with me, but it'd be worth it."
7:00 PM

Thursday

  • "Mmmm, it's nice out though. Maybe we'll get approval for a field expedition one of these days. I'll probably have to take a couple other researchers with me, but it'd be worth it."
12:00 AM (cont. from yesterday)
  • "Good morning. Keep at it out there! I hope to make more progress on this language soon. It's very interesting. Are you going out delving today? We hope you find something good."
First seen at 8:58 AM
  • "The books from that old laboratory really are something, but it'd be so much easier if there were more illustrations for context. Usually, we don't have to try to piece together a language that nobody speaks."
11:00 AM
  • "Mmmm, it's nice out though. Maybe we'll get approval for a field expedition one of these days. I'll probably have to take a couple other researchers with me, but it'd be worth it."
7:00 PM

Friday

  • "Mmmm, it's nice out though. Maybe we'll get approval for a field expedition one of these days. I'll probably have to take a couple other researchers with me, but it'd be worth it."
12:00 AM (cont. from yesterday)
  • "Good morning. Keep at it out there! I hope to make more progress on this language soon. It's very interesting. Are you going out delving today? We hope you find something good."
First seen at 5:31 AM
  • "The books from that old laboratory really are something, but it'd be so much easier if there were more illustrations for context. Usually, we don't have to try to piece together a language that nobody speaks."
11:00 AM
  • "Mmmm, it's nice out though. Maybe we'll get approval for a field expedition one of these days. I'll probably have to take a couple other researchers with me, but it'd be worth it."
7:00 PM

Saturday

  • "I need to get one of those Dysonette creatures sometime to study. Did you read the entries? They're definitely communicating, it's just a matter of figuring out what they're trying to say. Plus, it'd be funny to talk to your creatures with a laser pointer."
12:00 AM
  • "Yeah, I'm still working on the weekends. It's just so interesting, I can't seem to put it down! Haha. Don't worry, I make sure to stay rested. I get reminded if I try to go too hard."
First seen at 6:22 AM
  • Xachi seems very engrossed in poring over an old document recovered on an expedition. You decide not to disturb him right now.
11:00 AM
  • "I need to get one of those Dysonette creatures sometime to study. Did you read the entries? They're definitely communicating, it's just a matter of figuring out what they're trying to say. Plus, it'd be funny to talk to your creatures with a laser pointer."
7:00 PM

When Logged Off

  • The door to this lab is locked, but through the window you can see someone at a large table. It looks like he's going through a lot of tattered-looking books and folders.

Updog Overhang

Strategy

Terrain

Terrain Effects Description
Cave Puddles Heal: 15 HP
6-8 Water Damage
A damp area whose ground is littered with puddles.
Fungus Patch Heal: 15 HP
5 Earth Damage + Distracted (1 turn)
Lots of mushrooms are growing on top of rocks here.
Rocky Ground Status: Shielded (Indefinite) Rough, rugged terrain that must be traversed carefully.

Examine Points

Name Possible Results Description
Bubbling Pond Item: Thirty-eyed Fish
Trap: Selm (Red, 55 HP)
Something is definitely stirring underneath the surface of this little pond.
Iron Ore Deposit Item: Iron Ore
Trap: Kreekiki (F) (Orange, 55 HP)
A small deposit of a commonplace ore.
Orange Mushroom Item: Orange Mushroom
Heal: 12 HP
It's a sizable mushroom that's just ripe for the picking.

Possible Enemies

Species Image HP Spawn Conditions Additional Notes Attacks Weaknesses Resistances
Fungusmonger 60 Randomly -- Headbutt
Spray
Electric
Fire
Solar
Earth
Shadow
Water
Kreekiki 55 Trap: Iron Ore Deposit -- Wing Slap
Swoop
Electric
Fire
Shadow
Solar
Selm 55 Trap: Bubbling Pond -- Squeeze
Bite
Air
Electric
Shadow
Solar
Updog 60 Randomly -- Bite
Bite down
Ice
Water
Earth
Shadow


Boss

Species Image HP Spawn Conditions Additional Notes Attacks Weaknesses Resistances
Updog 135 Boss Room 4 Bite
Bite down
Ice
Water
Earth
Shadow


Available Items

For information on Scraps available in this Delve, refer to the Scrap table in Item List and search for relevant creatures.

Image Item Type Spawn Conditions Value (Demand)
Dried Out Bone Organism Tagalong 2 (3)
Glowing Moss Flora Tagalong 1 (2)
Interesting Rock Mineral Tagalong 1 (2)
Iron Ore Mineral Examine: Iron Ore Deposit 1 (2)
Orange Mushroom Flora Examine: Orange Mushroom 1 (2)
Quartz Mineral Tagalong 1 (2)
Thirty-eyed Fish Organism Examine: Bubbling Pond 3 (5)