Rarity: Difference between revisions

From Protochroma Wiki
imported>Konz
(All NRs added, updated mobu and dyson locations)
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| [[Mobuluma]] || [[Chroma Coast]]<br>[[Crop Circle Canyon]]<br>[[Forested Laboratory]]<br>[[Galeful Marsh]] || [[File:Mobuluma_Baby.png|center|100px]]
| [[Mobuluma]] || [[Chroma Coast]]<br>[[Crop Circle Canyon]]<br>[[Forested Laboratory]]<br>[[Galeful Marsh]] || [[File:Mobuluma_Baby.png|center|100px]]
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| [[Razorshriek]] || [[Crop Circle Canyon]] || [[File:Razorshriek_Baby.png|center|100px]]
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| [[Trilopede]] || [[Mining Site S]] || [[File:Trilopede_Baby.png|center|100px]]
| [[Trilopede]] || [[Mining Site S]] || [[File:Trilopede_Baby.png|center|100px]]

Revision as of 22:23, 8 March 2023

Spoiler Alert!
Because this wiki strives to collect all relevant information on Protochroma, the contents of this page may be considered a spoiler for new players who wish to discover things on their own. You have been warned!

Rarities are the system by which Protochroma chooses how often and how many of each creature to spawn in the Sectors, and is the primary force directing Breeding results. There are seven rarities on Protochroma: Very Common, Common, Uncommon, Scarce, Rare, Super Rare, and Seasonal.

The first six rarities spawn in the normal Sectors naturally. Seasonal creatures only spawn in transient Sectors during their respective season. In-season, Seasonal creatures will almost always produce their own species no matter what their mate is (excepting, obviously, another in-season creature) and are considered to be more common than Very Common. Out of season, the creatures become rare again and stop spawning in their Sector; however, though they breed more rarely than a Super Rare, they may very occasionally produce offspring of their own species.

Very Common

Common

Uncommon

Scarce

Rare

Super Rare

Seasonal