Project Portal: Difference between revisions

From Protochroma Wiki
 
(9 intermediate revisions by 2 users not shown)
Line 25: Line 25:
===New Creature Release===
===New Creature Release===
* New creature page when the first creature grows up (check back for FRIC number)
* New creature page when the first creature grows up (check back for FRIC number)
* Relevant Sector page under Creatures:
* Relevant Sector page under Creatures, if applicable:
** Year-around: [[Forested_Laboratory#Creatures|Forested Laboratory]], [[Chroma_Coast#Creatures|Chroma Coast]], [[Mining_Site_S#Creatures|Mining Site S]], [[Crop_Circle_Canyon#Creatures|Crop Circle Canyon]], [[Galeful_Marsh#Creatures|Galeful Marsh]]
** Year-around: [[Forested_Laboratory#Creatures|Forested Laboratory]], [[Chroma_Coast#Creatures|Chroma Coast]], [[Mining_Site_S#Creatures|Mining Site S]], [[Crop_Circle_Canyon#Creatures|Crop Circle Canyon]], [[Galeful_Marsh#Creatures|Galeful Marsh]]
** Seasonal: [[Wintry_Glacier#Creatures|Wintry Glacier]], [[Perennial_Meadow#Creatures|Perennial Meadow]], [[Elusive_Oasis#Creatures|Elusive Oasis]], [[Swamped_Factory#Creatures|Swamped Factory]]
** Seasonal: [[Wintry_Glacier#Creatures|Wintry Glacier]], [[Perennial_Meadow#Creatures|Perennial Meadow]], [[Elusive_Oasis#Creatures|Elusive Oasis]], [[Swamped_Factory#Creatures|Swamped Factory]]
* [[Creature List]], [[Rarity]], [[Grouping]], and [[Damage Chart]] update
** Great Plume: [[Excavation]]
* [[Creature List]], [[Rarity]], [[Grouping]], [[Damage Chart]], and [[Release Timeline]] update


===New Delve Checklist===
===New Delve Checklist===
Line 36: Line 37:
Once that's done:
Once that's done:
* Move to their new page
* Move to their new page
* Delving table in [[Delving]] page update
* Update Delving table in [[Delving]] page
* [[Item List#Scraps|Item List]]: Update Scraps and [[Scrap Resistance Chart|their resistances]] for brand new creature encounters, and items found in the Delve
* [[Item List#Scraps|Item List]]: Update Scraps and [[Scrap Resistance Chart|their resistances]] (check FRIC Resource List) for brand new creature encounters, and items found in the Delve
* Relevant Sector page under Delves:
* Add link to the Delve in relevant Sector page, under Delves:
** Year-around: [[Forested_Laboratory#Delves|Forested Laboratory]], [[Chroma_Coast#Delves|Chroma Coast]], [[Mining_Site_S#Delves|Mining Site S]], [[Crop_Circle_Canyon#Delves|Crop Circle Canyon]], [[Galeful_Marsh#Delves|Galeful Marsh]]
** Year-around: [[Forested_Laboratory#Delves|Forested Laboratory]], [[Chroma_Coast#Delves|Chroma Coast]], [[Mining_Site_S#Delves|Mining Site S]], [[Crop_Circle_Canyon#Delves|Crop Circle Canyon]], [[Galeful_Marsh#Delves|Galeful Marsh]]
** Seasonal: [[Wintry_Glacier#Delves|Wintry Glacier]], [[Perennial_Meadow#Delves|Perennial Meadow]], [[Elusive_Oasis#Creatures|Elusive Oasis]], [[Swamped_Factory#Creatures|Swamped Factory]]
** Seasonal: [[Wintry_Glacier#Delves|Wintry Glacier]], [[Perennial_Meadow#Delves|Perennial Meadow]], [[Elusive_Oasis#Creatures|Elusive Oasis]], [[Swamped_Factory#Creatures|Swamped Factory]]
* When all of the above is complete: update relevant creature pages, and remove the section in Project Portal.
* When all of the above is complete: update relevant creature pages, and remove the section in Project Portal.
* Update [[Release Timeline]] page


===Other New Content Checklist===
===Other New Content Checklist===
Line 49: Line 51:
* New non-sector locations: [[Headquarters]] if applicable
* New non-sector locations: [[Headquarters]] if applicable
* Core features/mechanics, such as trading and cross-player breeding
* Core features/mechanics, such as trading and cross-player breeding
 
* Update [[Release Timeline]] if the new content update is reasonably substantial
==Great Plume / Excavation==
A page with table will go up soon, we just need to know if some of these resources are only found through specific actions.
 
===Reward Pool===
This section is just here to track what can be found via Excavation at the Great Plume, because I'm not sure if it's any resource or just specific ones.
 
(Also note which action, solo or in group, was used to acquire the resource.)
 
*Circuit Board Piece
*Fossilized Talon (solo)
*Gold Ore
*Iron Ore
*Petrified Bark (group)
*Probably A Plant (solo/group) - Probably acquired when solo/group are about equal?
*Rock Kernel
*Twitching Vine (group)
 
==Racer Refuge==
'''Racer Refuge''' is a limited run [[Delve]] associated with [[Galeful Marsh]] and containing many of its creatures as potential enemies. It was introduced on '''April 1, 2023'''.
 
Upon completion of this Delve, a player earns a [[Neon Racer]] baby. This creature can be claimed from the main Delving page if the player has at least one Baby creature slot available and will be available indefinitely until it has been claimed.
 
{|class="mw-collapsible mw-collapsed wikitable"
! '''Previous Racer Refuge Dates'''
|-
| April 1st, 2023 — April 30th, 2023
|}
 
===Strategy===
 
===Tagalong Actions===
{| class="wikitable sortable"
|-
! Action !! Effect !! Context
|-
| Attack || Use Basic Attack<br>Tagalong Injured || Combat
|-
| Distracted by Something || Find Item<br>Nothing || Examining
|-
| Find Tendril Bug(?) || Heal (5-15 HP) || Combat
|-
| Find Something || Find Item || Combat
|-
| Intercept Ambush || 5 Damage || Combat (Start)
|-
| Looking for Something || Nothing || Combat
|-
| rowspan="2" | Rummage Around Area || Search Reset || Combat
|-
| Find Item<br>Nothing || Examining
|-
| Stand Guard || Will Intercept Ambush || Examining
|-
| Survey Area || Nothing || Examining
|}
 
===Terrain===
{| class="wikitable sortable"
|-
! Terrain !! Effects !! Description
|-
| Fluctuating Grass || 10 Damage<br>Item: Fluctuating Grass<br>Nothing || ''Tall, thick grass that sometimes shifts in colour.''
|-
| Dense Fog || Protected (2 turns)<br>Nothing || ''Dense fog that's difficult to see through.''
|-
| Shallow Water || Protected (2 turns) || ''Waist deep water that's a bit difficult to trudge through.''
|}
 
===Examine Points===
{| class="wikitable sortable"
|-
! Name !! Possible Results !! Description
|-
| Broken Metal Structure || Item: Shiny Metal Fragment<br>Nothing || ''An especially worn-down diamond-shaped structure.''
|-
| Purple Pool || Item: Tendril Bug<br>Heal: 12 HP<br>Trap: Xirotefani (Purple, 65 HP) || ''A pool of purple-hued water with a batch of bugs floating around its edge.''
|-
| Thick Grass Patch || Item: Fluctuating Grass<br>Trap: Kovul (F) (Green, 75 HP) || ''This part of the tall grass is rustling.''
|}
 
===Possible Enemies===
<div class="scrollbox">
{{IDRR Enemies}}
</div>
 
====Boss====
<div class="scrollbox">
{{IDRR Boss}}
</div>
 
===Available Items===
For information on Scraps available in this [[Delve]], refer to the [[Item List#Scrap|Scrap table]] in Item List and search for relevant creatures.
{| class="wikitable sortable"
|-
! Image !! Item !! Type !! Spawn Conditions !! Value (Demand)
|-
| [[File:Fluctuating_Grass.png|center|50px]] || Fluctuating Grass || Flora || Examine: Thick Grass Patch<br>Tagalong || 1 (2)
|-
| [[File:Gale_Ball.png|center|50px]] || Gale Ball || Element || Tagalong || ??? (???)
|-
| [[File:Shiny_Metal_Fragment.png|center|50px]] || Shiny Metal Fragment || Artefact || Examine: Broken Metal Structure<br>Tagalong || 3 (5)
|-
| [[File:Tendril_Bug.png|center|50px]] || Tendril Bug || Organism || Examine: Purple Pool<br>Tagalong || 2 (3)
|}
 
===Trivia===
*Racer Refuge is the first Galeful Marsh Delve to be added since the introduction of the Sector.


[[Category:Meta]]
[[Category:Meta]]

Latest revision as of 06:12, 6 September 2023

This page is intended to serve as a place for editors to discuss what pages need to be made and how to go about making them. Feel free to add your own section, comment on other users' sections, or work on pages which have been linked here for work. When you feel that the project you started has been completed, feel free to delete it from this page. Please do not delete projects you did not start, unless the information has been added to the target page in full.

When commenting on sections, you can separate your comment from the previous person's by indenting with colons, using one more than the previous person did. If the indents start running off the screen, feel free to reset your indent to one colon. Sign your username after your comment by using four tildes. A non-formatted example:

I want to do this thing. ~~~~
:I'll help you do it. ~~~~
::Count me in! ~~~~
:::The thing is almost done. ~~~~
: The indents are getting long. ~~~~

Item List

The Item List page should now be complete with all item information currently known to the wiki. Stuff still needed:

  • Supply shop items (only Rare Chromas have been added)
  • Scrap info for Cloaked Shrubstalker, since we still don't know their rarities or descriptions.

Formatting may also need to be adjusted for the tables as we find the best way to layout information. Gathouria (talk) 09:55, 7 June 2021 (UTC)

Damage Output

I'm taking data on how much damage enemies, Tagalongs, and the player can do, and have a lot of data, but not sure where the best place to put this info would be. Since it's a huge chunk of data text, I'll link to what's currently collected. Gathouria (talk) 20:41, 23 May 2021 (UTC)

Shielded, resisted, and super effective damage is all collected separately, which will hopefully allow us to do math to get the base damage for everything and see which way things round in damage math.

New Release Wiki Checklist

New Creature Release

New Delve Checklist

  • New section in Project Portal using any older Delve page as template. The delve table may be pasted in as is until it's time to move them to their own template pages.
  • Test for weakness/resistance on brand new creature encounters, and whether the encounter has higher defense or not (19-25 DPS average neutral attack is normal defense; higher defense about ~16-18, formidable ~8-10.)
  • Gather all possible items in the delve's Available Items table (excluding scraps)

Once that's done:

Other New Content Checklist

  • Limited Pickup for new limited pickups (if it is a brand new creature, label it as such until the species name is revealed)
  • Add any new/additional dialogue to relevant NPC page
  • New NPCs: use any existing NPC page as a template, and update NPC
  • New non-sector locations: Headquarters if applicable
  • Core features/mechanics, such as trading and cross-player breeding
  • Update Release Timeline if the new content update is reasonably substantial